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Three.js Editor Extension for Google Chrome

A Chrome DevTools extension to manage any three.js project.

Install the extension from the Chrome Store npm

Demo

Twin project of WebGL GLSL Shader Editor Extension for Google Chrome

How to install

While in beta, you can load the extension from disk directly:

  • Checkout the repo
  • Open Chrome's Extensions page (Settings / More tools / Extensions)
  • Enable Developer Mode
  • Click on ``Load unpacked extension`...
  • Select the folder /src in the checked out project

Alternatively, you can pack the extension yourself and load by dropping the .crx file in the Extensions page.

How to use

  • Browse to a page with three.js content (you can find many here http:https://threejs.org/ or here https://www.chromeexperiments.com/webgl)
  • Open DevTools
  • Select the Three.js Editor tab
  • The extension needs to instrument THREE, so the inspected tab has to be reloaded with the script injected. Hit the Reload button
  • If you are developing the page, make sure THREE is global
  • The extension will begin to track Scene and other objects allocations
  • Select an object to see its properties and change them

License

MIT licensed

Copyright (C) 2015 Jaume Sanchez Elias, http:https://www.clicktorelease.com

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  • JavaScript 77.5%
  • HTML 19.0%
  • CSS 3.5%