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Overview

ToyGPU is an implementation of a simple GPU with line drawing support on a TinyFPGA BX. Code to drive the GPU from a Raspberry Pi is included.

ToyGPU accepts a list of lines to draw over an SPI bus connection. It is capable of drawing 1024 lines at 60 Hz with 640x480 resolution, transmitting the resulting image to a display via an analog VGA connection.

Since the TinyFPGA BX lacks enough RAM for a full framebuffer, each scanline is rasterized just prior to display and then discarded to make space for the following scanlines. At no time is a full rendered image in memory.

A recording of TinyGPU rendering a model is available on YouTube.

Setup

To get started with ToyGPU, you'll need a TinyFPGA BX, a Raspberry Pi and a VGA connector. Wire the connections as seen in the included schematic:

Schematic

Mine looks like this:

Setup image

Install apio and associated tools as described by the instructions at tinyfpga.com. You can then build the fpga binary with apio build in the fgpa/ subdirectory. Program the FPGA with it using tinyprog -p hardware.bin.

Install Raspbian Stretch on your Raspberry Pi. You'll need to modify the kernel parameters in /boot/cmdline.txt to add spidev.bufsize=65536. The default max SPI transmission under Linux is 4096 bytes, but we need more than that. You'll also need to install the following packages: python2.7 cython pigpio python-rpi.gpio. Now build the Cython extension in the rpi/ subdirectory using the build.sh script.

If everything has been wired up correctly and installed, you can render a model on-screen. Ensure the pigpio daemon is running with sudo pigpiod and then run the monkey.py script in the rpi/ subdirectory with sudo python monkey.py. You should see Suzanne, the monkey from Blender, rotating on your display.

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