Stars
Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
A framework for rapid prototyping and development of real-time rendering techniques.
Hydra-enabled GPU path tracer that supports MaterialX and MDL
An unofficial reference implementation of the C Minus Minus Compiler
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
A native, user-mode, multi-process, graphical debugger.
Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
The main repository for the FidelityFX SDK.
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
The Minimalistic x86/x64 API Hooking Library for Windows
A generic post-processing injector for games and video software.
AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Real-time path tracing library and sample
Mesh optimization library that makes meshes smaller and faster to render