Releases: martinstarkov/protegon
GMTK Game Jam 2023 Submission
Entity Path Finding
Instructions
Open the zip, navigate into the Release
directory and run the Application.exe
file.
If this does not work, unpack the zip and retry the above.
Description
A basic demo of grid-based entity path finding using the A* algorithm. Implemented with modification to javidx9's tutorial on the algorithm.
GMTK Game Jam 2022 Submission
Sweeping Collision Detection for Circles and Rectangles
Instructions
Open the zip, navigate into the Release
directory and run the Application.exe
file.
If this does not work, unpack the zip and retry the above.
Description
A basic demo of sweeping collision detection for any configuration of circles and/or rectangles.
Allows for movement through tile sized tunnels and conducts a secondary sweep to ensure accurate motion.
The demo application itself was generated from the source.cpp
file included (for context) in the Release.zip
. Rest of the code is based on the engine itself, in the Source.zip
.
Procedural generation, particles, basic mining v0.0.6
Instructions
Open the zip, navigate into the Release/Game/x64/
directory and run the Game.exe
file.
If this does not work unpack the zip and retry the above.
Added features
Infinite chunk-based world.
Basic particle system when mining blocks.
Movement animations tied to speed.
Some performance improvements.
Game level system, and progression v0.0.5
Incorporated level drawing from JSON file and ability to switch easily between drawn objects
Falling platforms, kill block, win block, better collisions v0.0.4
Fix reset() method for gravity, jumpAccel, and win conditions
Improved edge collisions and hole dropping v0.0.3
Add broadphasing debug prints and reset key instructions
Multi-entity collision detection v0.0.2
Utilizes Minkowski addition in order to detect collisions between AABB objects
Rendering, movement, gravity, drag v0.0.1
Add new classes