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Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,930 166 Updated Sep 11, 2024

Vim-fork focused on extensibility and usability

Vim Script 81,561 5,582 Updated Sep 11, 2024

No Nonsense Neovim Client in Rust

Rust 12,693 515 Updated Sep 7, 2024

Real-time Direct3D 12 path tracer

C++ 223 4 Updated Jul 27, 2024

Language server for GLSL (autocomplete, goto-definition, formatter, and more)

Zig 178 5 Updated Jul 31, 2024

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

C++ 4,763 422 Updated Sep 1, 2024

A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.

C# 8,874 722 Updated May 15, 2024

A General-purpose Task-parallel Programming System using Modern C++

C++ 10,035 1,184 Updated Sep 5, 2024

Vulkan 2D graphics library

C 751 33 Updated Feb 4, 2024

vuk - A rendergraph-based abstraction for Vulkan

C++ 437 23 Updated Jul 16, 2024

A simple framework for rapid prototyping on Vulkan or Direct3D 12

C++ 915 82 Updated Mar 13, 2024

Awesome Vulkan ecosystem

3,263 275 Updated Jun 21, 2024

C++ to LUA binding tool in a single header file.

C++ 174 32 Updated May 17, 2024

Mitsuba renderer main repository

C++ 1,033 319 Updated Sep 11, 2023

Modern C++: Snippets and Examples

C++ 501 58 Updated Mar 14, 2022

Diagrams showing relationships between Vulkan objects and how they're used.

880 36 Updated Oct 31, 2022

Lighthouse 2 framework for real-time ray tracing

C++ 831 83 Updated Apr 26, 2024

C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))

C++ 2,145 253 Updated Sep 10, 2024

Methods to create a sphere mesh

C 259 13 Updated Apr 7, 2020

MIPP is a portable wrapper for SIMD instructions written in C++11. It supports NEON, SSE, AVX, AVX-512 and SVE (length specific).

C++ 473 87 Updated May 18, 2024

Simple Open-source Ray Tracer

C++ 868 60 Updated Jul 4, 2024

RenderDoc is a stand-alone graphics debugging tool.

C++ 8,826 1,323 Updated Sep 11, 2024

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

C++ 2,978 824 Updated Sep 9, 2024

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++ 2,802 205 Updated Feb 21, 2024

A simple parser for the PBRT file format

C++ 207 24 Updated Oct 30, 2022

A guide to using modern OpenGL functions.

1,120 42 Updated Nov 8, 2021

Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.

8,015 876 Updated Aug 6, 2024

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

CSS 42,448 5,424 Updated Jul 2, 2024

A modern formatting library

C++ 20,415 2,450 Updated Sep 11, 2024

Real-Time Rendering Framework

C++ 2,634 479 Updated Aug 19, 2024
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