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Massive overhaul mod of the 1999 title, LEGO Rock Raiders.

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Rock Raiders Reloaded

Description

To be added later

Notes

Do not download this as a ZIP, it will mess up all of the .ae, .cfg, .lws, and .txt files!

Goals:

  • Adding new creatures, objects, buildings, vehicles, and levels to the game.
  • Adding new gameplay functionality such as achievements and a research tree
  • Cleaning up various aspects of configuration file code.
  • New sounds and effects.
  • New tutorials to reflect changes to various gameplay elements.
  • New voiceovers.
  • Properly sorting shared textures and models.
  • Reactivating cut content from the original game.
  • Upgrading all existing game models.

Credits

alan:

  • Custom map "Bad Conditions."
  • Custom map "Cunning Canyons."
  • Custom map "Lavalanche."
  • Custom map "Let's go swimming!"

Axel (aka Eaol):

  • HD Ice, Lava, and Rock biome remakes.
  • Gold, Ice Rock, Pyrite, and Sand biomes.
  • Pyrite Monster.
  • Several sound effects (see Sounds sources below for details).

Cirevam:

  • For help and advice with using Lightwave.
  • High-polygon sonic blaster model.
  • For providing several animations needed for Geo-Dome upgrade.
  • Countdown number models.
  • Modeling advice.
  • Air Filter building.
  • For the Mega Mole textures Logo.bmp and StripePlat.bmp (renamed to Drill_Logo and DangerArrow.bmp respectively).

Cyrem:

  • Cafeteria.
  • Music fix and soundtrack.
  • Community Edition of Rock Raiders and all of the fixes brought with it.
  • Custom map "Bolt Molt!".
  • Air Filter building.

frozen snow (aka rockboy)

  • For help, suggestions, and keeping me motivated to finish this project.
  • High-resolution electric fence slope texture (Stripes.bmp).
  • High-resolution Stripes16.bmp and DangerArrow.bmp.
  • High-resolution Barracks top textures (Toptex1.bmp and Toptex2.bmp).

Jessietail:

  • For advice, help, ideas, and many contributions to this project.
  • High-polygon teal 2x2 brick model.
  • High-polygon 1x1 5-point rock crystal model.
  • High-polygon 2x3 brick model.
  • High-polygon dynamite model and high-resolution dynamite brick texture.
  • Quake.wav
  • For the Mega Mole textures Logo.bmp and StripePlat.bmp (renamed to Drill_Logo and DangerArrow.bmp respectively).

JimbobJeffers:

  • Custom map "Crystal Catastrophe."
  • Custom map "Hard Luck."

Paperpanzer:

  • Cave ambient sounds and minifigure placedown effects.

Sounds Sources

  • Ambient

    • drip1.wav - mixed by paperpanzer.
    • drip2.wav - mixed by paperpanzer.
    • drip3.wav - mixed by paperpanzer.
    • drip4.wav - mixed by paperpanzer.
    • drip5.wav - mixed by paperpanzer.
    • drip6.wav - mixed by paperpanzer.
    • iambloop - edited by papaerpanzer.
    • iceamb4.wav - created by paperpanzer.
    • iceamb5.wav - created by paperpanzer.
    • lowamb3.wav - created by paperpanzer.
    • lowamb4.wav - created by paperpanzer.
    • lowamb5.wav - created by paperpanzer.
    • lowamb6.wav - created by paperpanzer.
    • Quake.wav - edited from Avalanche Sound by nps.gov (pd) from soundbible.com.
  • Buildings

    • elec1.wav - modified by Axel.
    • elec2.wav - modified by Axel.
    • elec3.wav - modified by Axel.
    • elec4.wav - modified by Axel.
    • elec5.wav - modified by Axel.
    • powerhum.wav - modified by Axel.
    • tool_store.wav - created by Axel.
    • upgradelc1.wav - modified by Axel.
  • Creatures

    • bats.wav - created by Axel.
    • slugIN.wav - edited by Axel.
    • slugOUT.wav - edited by Axel.
  • Interface

    • CLICK.wav - mixed from original click.wav and clik2.wav sounds.
    • panel.wav - edited by Axel.
    • ping.wav - edited from Beepa.wav by Axel.
  • Minifigure

    • Pdrill.wav - edited from original Pdrill.wav sound.
    • Pdrillfade.wav - edited from original WalkDrillFade.wav.
    • placedown2.wav - mixed by paperpanzer.
    • placedown3.wav - mixed by paperpanzer.
  • Scene

    • call2arms.wav - mixed from alert024.mp3 and alert09.mp3 from trekcore.com.
    • laser1.wav - edited from soransgun.mp3 from trekcore.com
    • Lazhit.wav - edited from smallexplosion1.mp3 from trekcore.com
    • ROKBREK1.wav - edited from original ROKBREK1.wav and lanslide.wav sounds.
  • Vehicles\BIGDIG

    • BIGDIGDRILL.wav and BIGDIGDRILLFADE.wav - edited from originals by Axel.
  • All other sound effects are original files by Data Design Interactive.

Changelog

v0.19.005

  • Removed d3dxof.dll as this was completely unneeded.

v0.19.004

  • Replaced Drill_Logo.bmp as well as the DangerArrow.bmp upscale by @frozensnowy with Logo.bmp and StripePlat.bmp respectively (textures created by @gyfalson and @jessietail).

v0.19.003

  • Fixed path issue with handheld laser sound effect, and modified sound slightly.

v0.19.002

  • Replaced radar models with slightly higher poly versions.

v0.19.001

  • Fixed a sizing issue on two bricks on the electric fence model.

v0.19.000

  • Replaced Barracks/SupportStation with my high-polygon version (FINALLY).
  • Added high-resolution versions of Stripes16.bmp, DangerArrow.bmp; along with top textures for the Barracks courtesy frozen snow.
  • Updated shared assets.
  • Removed two leftover textures for old floodlight model (apparently these weren't removed).
  • Added previously unused control panel texture for Barracks.
  • Redid stand and unpowered animations for the Barracks (teleport and explosion will be redone at a later date).

v0.18.238

  • Added separate models for floodlight and light beam cone.
  • Modified upgrade entry for the light upgrade.
  • Added texture for light beam cone.
  • Altered shared folder setup.
  • Modified Loader Dozer teleport animation to include new light flickering effect.

v0.18.228

  • Replaced vehicle floodlight model with my high-polygon version.
  • Removed old textures for floodlight model.
  • Relinked cfg entry for the shared floodlight.

v0.18.218

  • Renamed music tracks.

v0.18.217

  • Added missing stand animations for the small monsters and uncommented the activity for them.

v0.18.216

  • Added WIP first main campaign mission.

v0.18.215

  • Replaced Tool Store dynamite box model (again) with correct high-polygon version based on the in-game render.
  • Replaced Tool Store tool stand models with my high-polygon version.
  • Modified Tool Store animations a bit.

v0.18.214

  • Changed color scheme of the barrier post models.
  • Fixed shared models and textures documentation.

v0.18.213

  • Replaced the Tool Store's dynamite box model with my high-polygon version. This is based on the version depicted in the Tool Station render.
  • Updated Tool Store animations to accommodate new dynamite box model.

v0.18.212

  • Minor optimization of some high-polygon models.

v0.18.211

  • Changed health bar border and background RGB values in the cfg.

v0.18.210

  • Replaced radar model with my high-polygon version.
  • Replaced Geological Center radar upgrade model.
  • Cleaned up old textures and models for the radar model.
  • Made the radar model shared with the Geological Center along with the usual vehicle upgrades.
  • Fixed vehicle animations for the new radar model.
  • Fixed an issue with a sequenced texture that did not get replaced properly.

v0.18.110

  • Implemented unused Cargo Carrier upgrades.
  • Fixed cfg typo involvig Cargo Carrier drill upgrade.
  • Modified Docks to have an upgrade activity; currently uses a filler animation.
  • Added new WeaponType entry for the Cargo Carrier lasers.

v0.18.100

  • Modified laser beam animation/models to create a new plasma beam.
  • Added new sounds for plasma beam and impact effects.
  • Slightly modified the mining laser impact sound effect.
  • New PlasmaImpact animation.
  • EXPERIMENTAL: Increased TextureUsage property in the cfg to max possible value.
  • Added ShutDown.bmp and its associated cfg line back in for experimentation purposes.
  • Reverted building explosion sound effects to original versions for now.
  • Temporarily added some dead cfg properties back in for research purposes.

v0.18.000

  • Implemented Cyrem's music fix.
  • Added soundtrack from PS1 version in addition to PC tracks.
  • Added D3DRM.dll to make things simpler for end user.
  • Added d3dxof.dll as this dll is called when DirectX files are loaded.

v0.17.002

  • Enabled the unused Cargo Carrier activities/animations HitLeft, HitRight, HitFront, and HitBack.

v0.17.001

  • Fixed Chrome Crusher teleport animation to use correct headlight model.

v0.17.000

  • Replaced electric fence model with high-polygon version.
  • Replaced electric fence slope texture with high-resolution version courtesy @frozensnowy.

v0.16.003

  • Enabled original DDI test levels.

v0.16.002

  • Added new map Cunning Canyons to Bonus Missions.
  • Restored previously removed DDI AVI and LMI Logo lines to the cfg.

v0.16.001

  • Fixed minor issues with barrier 1x4 and 1x12 tiles.
  • Changed tool tip colour to dark grey.

v0.16.000

  • Replaced cave ambient sounds with paperpanzer's versions.
  • Added new placedown sounds for Raiders.
  • Updated LoaderProfile.txt per above additions.

v0.15.107

  • Fixed an issue with controls levers on Upgrade Station not fading out in the explosion animation.
  • Removed some dead code from Main {} in the cfg.
  • Fixed some measurement issues with barrier tiles.

v0.15.106

  • Replaced minifigure laser gun model with my high-polygon version.
  • Fixed a small issue in the Raider teleport in animation.

v0.15.105

  • Fixed some interface elements having some pixels show up transparent in-game.

v0.15.104

  • Adjusted Dynamite.lwo model measurements very slightly.
  • Updated last batch of interface elements (DrillCrystal.bmp, DrillRecharge.bmp, and PCollectCrystal.bmp) per crystal color change.
  • Changed Dummy.wav sound name to Bodge (updated cfg).

v0.15.103

  • Improved CrystalFound info image a bit (crystal glow was a bit rough).
  • Improved upon Jessietail's high-polygon dynamite model by reducing polygon count a bit.
  • Removed some old light spangle files that had been missed.

v0.15.102

  • Updated bonus map Lavalanche with latest release.

v0.15.101

  • Fixed a few pixels in CrystalSideBar.bmp that were showing up as transparent.

v0.15.100

  • Added new map Lavalanche to Bonus Missions.
  • Completely overhauled BonusLevels folder and rearranged setup.
  • Updated LoaderProfiles per above edits to the Bonus Missions.
  • Changed tool tip colour to a dark red/maroon shade (probably will change this again).
  • Modified MinDist value from 50.0 to 10.0 for testing purposes.
  • Removed AllowEditMode cfg line as there is no in-game editor.
  • Re-linked and moved teleport beam animation to its own folder in MiscObjs.
  • Removed Engineer teleport-in animation/models/textures.

v0.15.000

  • Changed crystal colour to a cyan-blue shade and drained crystal colour to a shade of purple.
  • Overhauled interface elements to update crystal colouring.
  • Re-skinned building and vehicle teleport in beam textures.
  • Removed apparently unused Capt.bmp and its corresponding cfg line in Reward {}.
  • Replaced Raider face with generic version.
  • Adjusted Pface.bmp in Shared to remove glare.
  • Reorganized new Shared folder into Models and Textures.
  • Added Engineer (real Sparks) to Mini-Figures. All cfg entries are duplicates of the Pilot's currently.

v0.14.010

  • Fixed Ore Refinery animations to use shared base model; adusted deposit null position slightly.
  • Added smoke/steam effect models for Ore Refinery and Upgrade Station (removes dependency on shared model).
  • Implemented Jessietail's 2x3 brick into building explosion animations.
  • Replaced letter Z model in Shared with my own.

v0.14.009

  • Re-skinned minifigure teleport in and building/minifigure/vehicle teleport out beam textures.
  • Fixed an issue in Tool Store explosion animation.
  • Moved Teleport.wav to Minifigure sounds and moved TeleportUp.wav to Scene sounds; replaced with original version as well.
  • Fixed Upgrade Station animations to have light spangles positioned properly.
  • Corrected a few issues with building teleport animations.
  • Changed some info message text.
  • Added info message for building construction and added corresponding bmp.
  • Added an extra sound to Power Station explosion animation.

v0.14.008

  • Fixed a few more issues with Upgrade Station explosion animation.
  • Replaced dynamite countdown number models with Cirevam's.
  • Moved barrier models to Shared folder.
  • Updated Tool Store animations with new barrier model positions.

v0.14.007

  • Fixed most issues with building explosion animations.
  • Fixed Power Station animations to use shared large base model.

v0.14.006

  • Replaced 2x3 brick model in Shared folder with high poly version. (Jessietail)
  • Replaced dynamite model and dynamite brick texture with high poly/res versions. (Jessietail)

v0.14.005

  • Upscaled Stripes16.bmp from 16x16 to 32x32 and rotated texture 90 degrees.
  • Replaced barrier 1x4 tile and posts with my high poly versions.
  • Updated barrier animatons with new model positions.
  • Removed old light bar texture for the Upgrade Station and the old textures for the barrier models.

v0.14.004

  • New Upgrade Station light bar model.
  • Fixed Upgrade Station animations referencing wrong cone model.
  • Moved base plate models and textures for buildings into Shared folder; re-linked lws files for everything but the Ore Refinery and Powerstation.
  • Fixed base positioning problem in Super Teleport animations.
  • Adjusted glossiness of 1x1 cone model.

v0.14.003

  • Activated unused drilling animation for the pilot while drilling using a Small Digger.
  • Replaced low poly arms/hands in remaining pilot animations.
  • Removed remaining low poly arms/hands/uvs from Pilot folder.
  • Removed drill time lines from SmallHeli stats section.
  • Replaced Jessietail's 1x1 cone model with my own.

v0.14.002

  • Replaced wall collapse sound with new version.
  • Edited pilot head and bicep models to remove pointless texture references (and removed Headside.bmp as a result).
  • Replaced low poly arms/hands in some pilot animations (HB_BSOFTHIT.lws, HB_Sway.lws, LPSD_Stand.lws, VLP_TeleWALK.lws).
  • Changed Start Game and Load A Saved Game menu text to New Game and Load Game respectively.

v0.14.001

  • Replaced Raider drilling sound with new version edited from original.

v0.14.000

  • Added blue light spangle effect to Shared folder. (LightSpangleB.bmp and .lwo respectively)
  • Re-skinned Ice Monster with new set of textures. (IM_face.bmp, IM_FSide.bmp, IM_Hand.bmp, IM_teeth.bmp, IM_text1.bmp, IM_text2.bmp)
  • Pointed Ice Monster animations to blue light spangle.

v0.13.033

  • New Energy Crystal model more accurate to the real piece.

v0.13.032

  • Replaced priority panel interface bmp since this was apparently overlooked.

v0.13.031

  • Replaced minifigure drill fade sound with new version.
  • Replaced the shared Rock Raiders logo with higher quality Rock Raiders United version.

v0.13.030

  • Changed textures 60 and 71 respectively in all WorldTextures.
  • Replaced Click.wav and ping.wav in Sounds\Interface with new versions.
  • Replaced NotOkay.wav, thud.wav, and wallclick.wav in Sounds\Interface with originals.
  • Added drip6.wav to Sounds\Ambient; added to SFX_Drip in Samples.
  • Added list for shared models\textures.

v0.13.029

  • Removed SND_BIGDIGDRILL, SND_BIGDIGDRILLFADE, SND_WALKDRILL, SND_WALKDRILLFADE, SFX_Drill, SFX_DrillFade, SND_pilotdrill, and SND_pilotdrillfade lines from Samples {}.
  • Added DrillSFX_BigDrill, DrillSFX_BigDrillFade, DrillSFX_SmallDrill, DrillSFX_SmallDrillFade, DrillSFX_PilotDrill, and DrillSFX_PilotDrillFade lines to Samples {}.
  • Changed drill sound links in LargeDigger stats section to new BigDrill sound lines.
  • Changed drill sound links in Small Digger stats section to new SmallDrill sound lines.
  • Changed drill sound links in Pilot stats section to new PilotDrill sound lines.
  • Removed accidental duplicate Bat {} entry in Stats.
  • Temporarily added Debug Quadrant to BonusLevels; added cfg entries.
  • Uncommented SND_Music line previously added to Samples; pointed temporarily to dummy.wav.
  • Removed WALKDRILL.wav and WALKDRILLFADE.wav from Sounds\Vehicles\Walker.

v0.13.028

  • Removed spangleR.lwo and spangleY.lwo from World\Shared.
  • Pointed VLPRechargeCrystal.lws in Mini-Figures\Pilot to green light spangle effect.
  • Pointed smokefx.lws in Creatures\Scorpion to new light spangle effect.
  • Added Crumble activity to Spider.ae.
  • Added smokefx.lwo to Creatures\Spider.

v0.13.027

  • Re-linked Carry_RestStand.lws, Crumble2.lws, emergefromwall_Rocks.lws, enter_wall_final.lws, Explosion.lws, pickup_eat.lws, ScoopUp.lws, Stamp.lws, swipelefthanddown.lws, ThrowSmallbould.lws, Turn90Left.lws, Turn90Right.lws, turnLCarrybould.lws, turnRCarrybould.lws, Walk4.lws, and walkCarrybould.lws in Creatures\PyriteMonster to new light spangle effects.
  • Re-linked Carry_RestStand.lws, Crumble2.lws, emergefromwall_Rocks.lws, enter_wall_final.lws, Explosion.lws, pickup_eat.lws, ScoopUp.lws, Stamp.lws, swipelefthand.lws, ThrowSmallbould.lws, Turn90Left.lws, Turn90Right.lws, turnLCarrybould.lws, turnRCarrybould.lws, Walk4.lws, and walkCarrybould.lws in Creatures\PyriteMonster to new light spangle effects.
  • Removed spanrkle.lwo from Creatures\PyriteMonster.
  • Removed LightSPANKLER.bmp and spanrkle.lwo from Creatures\Rmonster.

v0.13.026

  • Re-linked Carry_RestStand.lws, Crumble2.lws, emergefromwall_Rocks.lws, enter_wall_final.lws, Explosion.lws, pickup_eat.lws, ScoopUp.lws, Stamp.lws, swipelefthanddown.lws, ThrowSmallbould.lws, Turn90Left.lws, Turn90Right.lws, turnLCarrybould.lws, turnRCarrybould.lws, Walk4.lws, and walkCarrybould.lws in Creatures\LavaMonster to new light spangle effects.
  • Removed spanrkle.lwo from Creatures\LavaMonster.

v0.13.025

  • Added PM67a and PM67b for all ProMeshes.
  • Removed Pointer_Pickup, Pointer_Drill, Pointer_CantDrill, Pointer_PutDown, and Pointer_Clear lines from the cfg.
  • Removed OUT.flh and PUT_DOWN.flh from Interface\Pointers.

v0.13.024

  • Tweaked BrickConeY.lwo color (in Shared).
  • Removed old changelog from repository assets.
  • Cut down on Dummy.wav size from 1.54 KB to 50 bytes.
  • Edited Lazhit.wav a bit to decrease length and volume slightly.

v0.13.023

  • Removed Pointer_Teleport, Pointer_CantTeleport, Pointer_Reinforce, Pointer_CantReinforce, Pointer_Zoom, Pointer_CantZoom, Pointer_Help, Pointer_CantHelp, Pointer_Dynamite, and Pointer_CantDynamite from Pointers in the cfg.
  • Removed TeleportPointer.bmp, ANtelep.bmp, Areinf.bmp, ANreinf.bmp, Azoom.bmp, ANzoom.bmp, and AHelp.bmp from Interface\Pointers.
  • Replaced all bmps in Interface\Pointers.
  • Added Adrill.bmp, Amove.bmp, ANdrill.bmp, ClearRub.bmp, and Vehic_load.bmp into Interface\Pointers.
  • Re-linked Pointer_VehicleCantDig, Pointer_VehicleDig, Pointer_VehiclePickUp, Pointer_VehicleGo, and Pointer_VehicleClear lines in Pointers {} to new bmps.
  • Removed Pointer_Go and Pointer_CantGo lines from Pointers {}, as they appear to be unused since non-generic lines are present.

v0.13.022

  • Removed InGame folder from Sounds\Streamed. (New voiceovers needed).

v0.13.021

  • Changed name of Ore1st.lwo in MiscObjs\Ore to Ore.lwo. (Updated cfg link to match)
  • Removed Info_GenericDeath line from InfoMessages.
  • Added Info_LegoManDeath, Info_VehicleDeath, Info_CavernLocated, Info_WallReinforced, and Info_PathCompleted to InfoMessages.
  • Added cavefound.bmp, infoRein.bmp, and info_path.bmp to Interface\Buttons.
  • Changed Info_FoundMinifigure text to say A missing Rock Raider has been found.

v0.13.020

  • Changed building size in BIGTeleport.ae in Buildings\BIGTeleport; fixed some spacing issues as well.
  • Added green light spangle effect (LightSpangleG.bmp and LightSpangleG.lwo) into Shared.
  • Added Info_LavaErode line into InfoMessages; added InfoSFX_Erosion into Samples (currently dummied out pending new voiceover).
  • Added info_erode.bmp into Interface\Buttons.

v0.13.019

  • Removed entire Training folder from Sounds\Streamed. New voiceovers will be made once tutorials are finished.
  • Removed Failure, Names, Objectiv, and Success folders from Sounds\Streamed. New voiceovers for these will need to be done once all maps are finalized.

v0.13.018

  • Pointed BDLightsR.lws, BdLightsS.lws, and BDLightsT.lws in Vehicles\LargeDigger\BD_lights to new light spangle effects in Shared.
  • Added new intro video as a replacement for original lmi video.
  • Added LMI Video lines back into Main {}; temporarily dummied out.
  • Replaced barrierplace.wav, barrierwood.wav, BTHUD.wav, and Drop.wav in Sounds\Buildings with originals for now.
  • Replaced sonic_blaster.wav in Sounds\Creatures with original for now.

v0.13.017

  • Changed Bonus11 folder name in Levels\BonusLevels to match map name; changed cfg links and file names to reflect this.
  • Pointed Barrier_LongF2.lws in MiscObjs\Barrier to new light spangle effects in Shared.
  • Removed LightSPANKLE.bmp, LightSPANKLER.bmp, spangleR.lwo, and spangleY.lwo from MiscObjs\Barrier.
  • Pointed Rock_Explo.lws in MiscObjs\Effects to new light spangle effects in Shared.
  • Removed LightSPANKLE.bmp, LightSPANKLER.bmp, spangleR.lwo, and spangleY.lwo from MiscObjs\Effects
  • Removed medium and low poly sections from Bulldozer.ae in Vehicles\Bulldozer; fixed spacing issues.

v0.13.016

  • Pointed swiperighthand.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Added Activity_HitHard to Slug.ae in Creatures\Slug.
  • Added in VL_SlugHit.lws to Creatures\Slug. (activates slug damage animation)
  • Removed spangle.lwo from World\Shared.
  • Pointed Carry_RestStand.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed CRUMBLE2.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed emergefromwall_Rocks.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed enter_wall_final.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed Explosion.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed pickup_eat.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed ScoopUp.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed STAMP.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed ThrowSmallbould.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed Turn90Left.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed Turn90Right.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed turnLCarrybould.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed turnRCarrybould.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed Walk4.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Pointed walkCarrybould.lws in Creatures\IceMonster to new light spangle effects in Shared.
  • Removed LightSPANKLER.bmp and spanrkle.lwo from Creatures\IceMonster.

v0.13.015

  • Pointed GD_S_Explode.lws in Buildings\Geo-Dome\Standard to new light spangle effects in Shared.
  • Pointed GD_U_Explode.lws in Buildings\Geo-Dome\Upgrade to new light spangle effects in Shared.
  • Pointed GunstationBlow2.lws in Buildings\Gunstation to new light spangle effects in Shared.
  • Pointed CR_BOOM.lws in Buildings\OreRefinery to new light spangle effects in Shared.
  • Pointed CR_Dormant.lws in Buildings\OreRefinery to new light spangle effects in Shared.
  • Pointed CR_DropOff.lws in Buildings\OreRefinery to new light spangle effects in Shared.
  • Pointed TELEPORT.lws in Buildings\Teleports to new light spangle effects in Shared.
  • Pointed Teleport_Blow2.lws in Buildings\Teleports to new light spangle effects in Shared.
  • Pointed M-teleportBlow2.lws in Buildings\ToolStation to new light spangle effects in Shared.
  • Removed LightSPANKLE.bmp, LightSPANKLER.bmp, spangleR.lwo, spangleY.lwo from Buildings\ToolStation.
  • Pointed Upgrade_Idle.lws in Buildings\Upgrade to new light spangle effects in Shared.
  • Pointed Upgrade_operate.lws in Buildings\Upgrade to new light spangle effects in Shared.
  • Pointed UpgradeBlow5.lws in Buildings\Upgrade to new light spangle effects in Shared.
  • Pointed Upgrades.lws in Buildings\Upgrade to new light spangle effects in Shared.

v0.13.014

  • Added Quake.wav into Sounds\Ambient courtesy of Jessietail. (Added into SFX_Ambient line in Samples)
  • Fixed Config Level List formatting in Levels.
  • Pointed Barracks_steam.lws in Buildings\Barracks to new light spangle models in Shared folder.
  • Pointed BarracksExplode2.lws in Buildings\Barracks to new light spangle model in Shared folder.
  • Removed LightSPANKLE.bmp, LightSPANKLER.bmp, spangleR.lwo, and spangleY.lwo from Buildings\Barracks.
  • Pointed Big_teleport.lws in Buildings\BIGTeleport to new light spangle effects in Shared.
  • Pointed Big_teleport_Exp2.lws in Buildings\BIGTeleport to new light spangle effects in Shared.
  • Pointed Big_teleport_Idle.lws in Buildings\BIGTeleport to new light spangle effects in Shared.
  • Pointed BT_teleport.lws in Buildings\BIGTeleport to new light spangle effects in Shared.
  • Pointed dock2.lws in Buildings\Docks to new light spangle effects in Shared.
  • Pointed dockCreate.lws in Buildings\Docks to new light spangle effects in Shared.
  • Removed LightSPANKLE.bmp and spangle.lwo from Buildings\Docks.

v0.13.013

  • Corrected spacing in LMLP.ae from Vehicles\LMLP.
  • Fixed BM_Drive.lws in Vehicles\LMLP model paths to correct light lwo.
  • Fixed BM_Drive2.lws in Vehicles\LMLP model paths to correct light lwo.
  • Fixed BM_HitB.lws in Vehicles\LMLP model paths to correct light lwo.
  • Fixed BM_HitF.lws in Vehicles\LMLP model paths to correct light lwo.
  • Fixed BM_HitL.lws in Vehicles\LMLP model paths to correct light lwo.
  • Fixed BM_HitR.lws in Vehicles\LMLP model paths to correct light lwo.
  • Fixed BM_TickOver.lws in Vehicles\LMLP model paths to correct light lwo.
  • Fixed S_Teleport_L_MLP.lws in Vehicles\LMLP model paths to correct light lwo.
  • Removed A027_LightY.bmp, A068_LightX.bmp, and Light.lwo from World\Shared.

v0.13.012

  • Fixed Heli_hitFRONT.lws in Vehicles\LargeHeli model paths to correct light lwo.
  • Fixed Heli_hitLEFT.lws in Vehicles\LargeHeli model paths to correct light lwo.
  • Fixed Heli_hitREAR.lws in Vehicles\LargeHeli model paths to correct light lwo.
  • Fixed Heli_hitRIGHT.lws in Vehicles\LargeHeli model paths to correct light lwo.
  • Fixed Heli_hover.lws in Vehicles\LargeHeli model paths to correct light lwo.
  • Fixed Heli_Idle.lws in Vehicles\LargeHeli model paths to correct light lwo.
  • Fixed S_Teleport_HELI.lws in Vehicles\LargeHeli model paths to correct light lwo.

v0.13.011

  • Fixed model positioning problems with SingleStud_ON.lws in MiscObjs\ElectricFenceStud.
  • Fixed spacing of BD_lights.ae in Vehicles\LargeDigger\BD_lights.
  • Removed Mediumpoly {} section from LargeHeli.ae in Vehicles\LargeHeli; fixed spacing.
  • Removed VLP_back.bmp, VLP_back.lwo, VLP_backflip.lwo, VLP_backlegX.bmp, and VLP_heli.lwo from Vehicles\LargeHeli.

v0.13.010

  • Uncommented BD_Lights lines in the LargeDigger.ae in Vehicles\LargeDigger.
  • Fixed digbackhit.lws in Vehicles\LargeDigger model paths to correct light lwo.
  • Fixed digDRILL.lws in Vehicles\LargeDigger model paths to correct light and spangle lwos.
  • Fixed digdriving.lws in Vehicles\LargeDigger model paths to correct light and spangle lwos.
  • Fixed digfronthit.lws in Vehicles\LargeDigger model paths to correct light lwo.
  • Fixed digIdle.lws in Vehicles\LargeDigger model paths to correct light and spangle lwos.
  • Fixed diglefthit.lws in Vehicles\LargeDigger model paths to correct light lwo.
  • Fixed digrighthit.lws in Vehicles\LargeDigger model paths to correct light lwo.
  • Fixed S_Teleport_B_DIG.lws in Vehicles\LargeDigger model paths to correct light lwo.

v0.13.009

  • Replaced suck.wav in Sounds\Creatures with original version.
  • Fixed LPWD_Drill1.lws in Vehicles\WalkerBody model paths to correct light and spangle lwos.
  • Fixed LPWD_DRIVE.lws in Vehicles\WalkerBody model paths to correct light and spangle lwos.
  • Fixed LPWD_Hitback.lws in Vehicles\WalkerBody model paths to correct light lwo.
  • Fixed LPWD_Hitfront.lws in Vehicles\WalkerBody model paths to correct light lwo.
  • Fixed LPWD_Hitleft.lws in Vehicles\WalkerBody model paths to correct light lwo.
  • Fixed LPWD_Hitright.lws in Vehicles\WalkerBody model paths to correct light lwo.
  • Fixed LPWD_idle.lws in Vehicles\WalkerBody model paths to correct light and spangle lwos.
  • Fixed S_Teleport_body.lws in Vehicles\WalkerBody model paths to correct light lwo.

v0.13.008

  • Adjusted coloring of BrickConeY.lwo in Shared to be more accurate to the actual LEGO piece.
  • Replaced call2arms.wav and Lazhit.wav in Sounds\Scene with new sound effects.

v0.13.007

  • Changed Bonus09 folder name in Levels\BonusLevels to match map name; changed cfg links and file names to reflect this.
  • Moved Config Level List outside of BonusLevels and into main Levels folder.
  • Replaced laser1.wav in Sounds\Scene with new sound effect.

v0.13.006

  • Fixed NewbitRefStand.lws in Buildings\Powerstation model paths to correct light and spangle lwos.
  • Fixed Ref_Refine.lws in Buildings\Powerstation model paths to correct light and spangle lwos.
  • Fixed Refblow.lws in Buildings\Powerstation model paths to correct light and spangle lwos.
  • Fixed Refcreate.lws in Buildings\Powerstation model paths to correct light and spangle lwos.
  • Removed A027_LightY.bmp from Buildings\Powerstation.
  • Removed A068_LightX.bmp from Buildings\Powerstation.
  • Removed Light.lwo from Buildings\Powerstation.
  • Removed LightSPANKLE.bmp from Buildings\Powerstation.
  • Removed spangle.lwo from Buildings\Powerstation.

v0.13.005

  • Removed Activity_Unpowered from Powerstation.ae in Buildings\Powerstation.
  • Removed RefStand_Idle.lws from Buildings\Powerstation.
  • Added high-polygon 1x1 LEGO cone model (BrickConeY.lwo) to Shared as a replacement for Light.lwo in World\Shared.
  • Added LightSpangleY.lwo, LightSpangleY.bmp, LightSpangleR.lwo, and LightSpangleR.bmp to Shared as a replacement for all the red and yellow light spangle effects.
  • Fixed SingleStud_ON.lws in MiscObjs\ElectricFenceStud model paths to correct light lwo.
  • Fixed BOOM.lws in MiscObjs\BirdScarer model paths to correct light lwo.
  • Removed spangleY2.lwo in World\Shared.

v0.13.004

  • Changed name of barrierplace2.wav in Sounds\Buildings to barrierplace; updated line in Samples to match.
  • Replaced buildingamb1.wav in Sounds\Buildings with original for now.
  • Removed buildingamb2.wav from Sounds\Buildings until a replacement can be found.
  • Replaced CRserv1-2, docksload.wav, doscksunload.wav, plazlarg.wav, plazsmall.wav, Refine.wav, rumble.wav, starttel.wav in Sounds\Buildings with originals by DDI.

v0.13.003

  • Replaced Drip1-3 in Sounds\Ambients with original versions by DDI for now; and removed Drip 5.
  • Changed Drip6.wav in Sounds\Ambients to Drip5 and removed drip 6 entry in SFX_Drip in the cfg.
  • Fixed typoed folder name from Ambients to Ambient. (Modified cfg links to match)
  • Replaced iambloop, and iceamb1-3 in Sounds\Ambient with the originals by DDI for now.
  • Temporarily disabled intro cutscenes and screens.
  • Replaced lowamb1-2 and lavbub in Sounds\Ambient with originals by DDI.

v0.13.002

  • Renamed SANFALL.bmp in World\RockFall\Sand to SANDFALL.bmp.
  • Edited L_sand.lwo, M_sand.lwo, and S_sand.lwo in World\Shared\RockFall\Sand to update texture name and path.
  • Renamed PRYFALL.bmp in World\RockFall\Pyrite to PYRITEFALL.bmp.
  • Edited L_pyrite.lwo, M_pyrite.lwo, and S_pyrite.lwo in World\Shared\RockFall\Pyrite to update texture name and path.

v0.13.001

  • Replaced water.wav in Sounds/Ambients with the original unused version.
  • Added SND_Music line into Samples and temporarily dummied out until I can find a satisfactory sound.
  • Removed SFX_Bodge line as it has no exe coding and therefore is useless.
  • Edited VLPdeposit.lws in Mini-Figures\Pilot to fix incorrect sound reference and the frame that triggers the sound.

v0.13.000

  • Added upgrades for Geo-Dome into the cfg.
  • Added Standard and Upgrade folders in Buildings\Geo-Dome for upgrades.
  • Added animations and models needed along with activity files into Standard and Upgrade in Geo-Dome.
  • Removed unpowered activity from main Geo-Dome.ae and removed GD_Idle.lws as a result.
  • Added upgrade levels into Geo-Dome.ae.
  • Edited explosion animation in main Geo-Dome folder to serve as a dummy.
  • Added explosion animations into each upgrade folder and respective .ae files.
  • Removed no longer needed files from main Geo-Dome folder.
  • Fixed null position in GD_BasePlatform.lws and added an additional null.
  • Fixed GD_UpgradePiece.lws in Geo-Dome\Upgrade so that the building does not hover.

v0.12.004

  • Removed the Removed and Unused folders from repository source.

v0.12.003

  • Removed dummy sound effect reference in SFX_Water line in Samples.
  • Moved SingleStud_ON.lws from ProcessedOre to ElectricFenceStud in MiscObjs; updated cfg link to match.
  • Moved Smoke folder in MiscObjs back to MiscAnims due to the textures being exe hardcoded to that path.
  • Fixed missing sound reference in EFlongbeam.lws, which enables electric arc sounds.

v0.12.002

  • Reverted changes 1 and 2 from v0.01.007 (added Ore.bmp back into ToolTipIcons along with cfg line).
  • Enabled explosion sound effects in Teleport_Blow2.lws in Buildings\Teleports.
  • Removed the commented out and unneeded activities from Teleports.ae.
  • Removed the commented out and unneeded activities from Barracks.ae.
  • Removed the commented out and unneeded activities from BIGTeleport.ae.
  • Removed the commented out and unneeded activities from GEO-Dome.ae.
  • Removed the commented out and unneeded activities from OreRefinery.ae.
  • Removed the commented out and unneeded activities from Powerstation.ae.
  • Removed the commented out and unneeded activities from Toolstation.ae.
  • Removed the commented out and unneeded activities from Upgrade.ae.

v0.12.001

  • Removed Level01 section from the cfg.
  • Removed Level01 folder from Levels\GameLevels.
  • Added new map into Levels\GameLevels; temporarily named NewMap01.
  • Added NewMap01 entry to Levels in the cfg for testing purposes. Actual placement on mission tree will be decided in the future.
  • Dummied out Level01 in ObjectiveText.txt in Languages for now.

v0.12.000

  • Completely reorganized and changed Samples in the cfg in order to add new sounds.
  • Added Dummy.wav to Sounds.
  • Replaced everything in Sounds except for Streamed and Voices.
  • Restructured folders; added Ambient, Creatures, Interface, and Scene folders.
  • Removed New and New_sfx folders.
  • Rearranged all sounds into new folder tree.
  • Added water and new vehicle engine sound effects.

v0.11.000

  • Added Spider into Creatures.
  • Removed M_Spit.lwo, SpiderSpit.lws, Web.lws, Web_bend.lws from Creatures\Spider folder.
  • Temporarily added smokefx.lws into Creatures\Spider for death animation.
  • Added Crumble activity to Spider.ae.
  • Uncommented Spider lines in ObjectNames, ObjectTheNames, RockMonsterTypes, and Stats.
  • Completely redid all stats for Spider in the cfg.

v0.10.001

  • Overhauled WeaponTypes section in the cfg. Virtually all stats have been changed; infinite drain rate bug fixed as well.
  • Changed BigLazer references in Upgrade section of Gunstation.ae to GunStation.

v0.10.000

  • In Mini-Figures\Pilot, replaced low poly "tri-man" model with high poly version seen in first person.
  • In Mini-Figures\Pilot, edited Pilot.ae to remove high/medium/low poly references.
  • Added in all 19 unused idle/waiting animations to Mini-Figures\Pilot.
  • Edited Pilot.ae in Mini-Figures\Pilot to add lines for waiting activities.

v0.09.003

  • Updated LoaderProfile.txt and LoaderProfileNoSound.txt with tutorial and bonus level additions.
  • Reorganized Lego.cfg file.

v0.09.002

  • Moved RockFall folder in MiscObjs to World.
  • Updated paths in RockFallStyles to reflect folder change.

v0.09.001

  • Added Pyrite and Sand rockfalls to Rockfall folder in MiscObjs.
  • Added Pyrite and Sand rockfalls to RockFallStyles in the cfg (commented out Sand for now due to limit of 4).

v0.09.000

  • Added Axel's Pyrite Monster to Creatures folder.
  • Added Pyrite Monster entry to RockMonsterTypes, Stats, ObjectNames, ObjectTheNames, and Samples in the cfg.

v0.08.003

  • Fixed text missing from PilotL1 line in HelpWindowInfo.
  • Reworked entire Dependencies section in the cfg.
  • Reordered BuildingTypes (changes order of appearance in build menu).

v0.08.002

  • Reorganized entire Stats section in the cfg.
  • Changed many of the Pilot stat values.
  • Completely overhauled stats for all creatures.
  • Made various changes to all vehicle stats.
  • Changed some building stats around.
  • Corrected Encyclopedia spelling errors in Encyclopedia property.
  • Added upgrade information to Pilot lines in HelpWindowInfo.
  • Updated building and vehicle lines in HelpWindowInfo to reflect stat changes.

v0.08.001

  • Replaced energy crystal model in MiscAnims\Crystal with Cirevam's high-polygon version.
  • Renamed energy crystal model from VLP_Greencrystal.lwo to Crystal.lwo.
  • Changed MiscAnims path for energy crystal model to reflect name change.
  • Organized MiscObjects into LWO, LWS, and AE based categories.
  • Changed MiscAnims folder name to MiscObjs to better fit cfg property name.
  • Edited MiscObjects and RockfallStyle links per folder name change.
  • Changed Brick folder name in MiscObjs to ProcessedOre.

v0.08.000

  • Added Scorpion into Creatures.
  • Removed A000_swalk000-003.bmp, SP_ScorpStand.lwo/.lws, and SP_ScorpWalk.lwo/.lws from Creatures\Scorpion.
  • Temporarily added smokefx.lws into Creatures\Scorpion for death animation.
  • Added Crumble activity to Scorpion.ae.
  • Uncommented Scorpion lines in ObjectNames, ObjectTheNames, RockMonsterTypes, and Stats.
  • Completely redid all stats for Scorpion in the cfg.

v0.07.000

  • Added Axel's Gold, Ice Rock, Pyrite, and Sand biomes to World\Textures folder.
  • Added Gold, Ice Rock, Pyrite, and Sand biomes to Textures in the cfg.
  • Fixed ProMesh paths (again) for Ice, Lava, and Rock biomes.

v0.06.004

  • Removed AI_Priority_Train, AI_Priority_Construction, and AI_Priority_GetTool from the cfg.
  • Added AI_Priority_Barrier and AI_Priority_BuildPath into PriorityImages.
  • Added barrier.bmp into Interface\Priorities.
  • Fixed G01.npl and G01.nrM to lock camera to correct object in GeoTuto_01.
  • Added missing Teleport Pad reference in G01.txt in GeoTuto_01.

v0.06.003

  • Replaced BirdScarer in MiscAnims with Cirevam's high-polygon version.

v0.06.002

  • Updated ObjectiveText.txt in Languages per changes from v0.06.001.
  • Replaced G01.npl, G01.nrM, and G01.txt in GeoTuto_01 with updated versions.
  • Removed old G01.nrn in GeoTuto_01.
  • Removed Erod_G01.map and Path_G01.map from GeoTuto_01.
  • Removed Erod_B01.map and Path_B01.map from BuildTuto_01.
  • Removed Erod_B02.map from BuildTuto_02.
  • Removed Cror_DE1.map and Erod_DE1.map from DefenceTuto_01.
  • Removed Cror_D01.map, Erod_D01.map, Path_D01.map from DigTuto_01.
  • Removed Cror_D02.map and Erod_D02.map from DigTuto_02.
  • Removed Cror_D03.map, Erod_D03.map, and Path_D03.map from DigTuto_03.
  • Removed Cror_M01.map and Erod_M01.map from MoveTuto_01.
  • Removed Cror_M02.map and erod_M02.map from MoveTuto_02.

v0.06.001

  • Reorganized/cleaned up tutorial level entries in the cfg.
  • Added GeoTuto_01 into cfg under Tutorial07 (bumped tutorial 7 and 8 to 8 and 9 respectively).
  • Added menu bmps for GeoTuto_01 into TutorialLevels folder.

v0.06.000

  • In Creatures\Rmonster, removed high/medium poly references from RMonster.ae.
  • In Creatures\Rmonster, removed lower poly model and replaced it with high poly version seen in first person mode.

v0.05.000

  • In Creatures\LavaMonster, removed high/medium poly references from LavaMonster.ae and removed LegoLow section.
  • In Creatures\LavaMonster, removed lower poly model and replaced it with high poly version seen in first person mode.

v0.04.000

  • Added BonusLevels folder.
  • Added Bolt Molt!, The River, Hard Luck, Bad Conditions, Crystal Catastrophe, and Let's Go Swimming! into Bonus Levels folder.
  • Removed all tutorials from Bonus Mission tree.
  • Added said bonus maps above into the cfg.
  • Removed one set of tutorial references from ObjectiveText.txt in Languages.
  • Added said bonus maps above into ObjectiveText.txt in Languages.
  • Changed level reference from MoveTuto_01 to Bonu09 in the TutorialStartLevel line in the cfg.

v0.03.000

  • In Creatures\IceMonster, removed high/medium poly references from IceMonster.ae and removed LegoLow section.
  • In Creatures\IceMonster, removed lower poly model and replaced it with high poly version seen in first person mode.

v0.02.002

  • Removed useless SFX_Radar line in Samples.
  • Removed Radar.wav from Sounds\New_sfx.
  • Changed !SND_RMeat2 line in Samples to use eat2.wav instead of eat3.

v0.02.001

  • Restructured Ice, Lava, and Rock Rockfallstyles into their own folders.
  • Changed RockFallStyle file paths in the cfg.
  • Removed commented out MobileTeleport line in InterfaceBuildImages.
  • Removed Canteen line in InterfaceBuildImages.
  • Removed commented out MobileTeleport line in RockFallIn under WeaponTypes.
  • Removed commented out Canteen line in RockFallIn under WeaponTypes.

v0.02.000

  • Replaced Ice, Lava, and Rock biomes in World\WorldTextures with Axel's versions.

v0.01.009

  • Moved Lava and Rock ProMeshes into their own folders like the Ice ProMesh set.
  • Changed ProMesh links in the cfg.
  • Reorganized Texture section in the cfg.

v0.01.008

  • Removed IceLevel from the cfg.
  • Removed OLD STUFF and NEW STUFF comments.
  • Removed the commented out Reward_SFX line in Samples.
  • Removed commented out LegoLow section at the bottom of the cfg.
  • Changed game speed for death and landlside info tabs from SLOW to NORM.
  • Commented out monster and slug notifications.

v0.01.007

  • Removed Ore line from ToolTipIcons.
  • Removed Ore.bmp from Interface\ToolTipIcons.
  • Replaced Tdynamite.bmp with Bscarer.bmp in Interface\ToolTipIcons.
  • Changed bmp name in BirdScarer line of ToolTipIcons from Tdynamite.bmp to Bscarer.bmp.

v0.01.006

  • Increased TextureUsage from 9567812 to 12582912.
  • Removed AutoCenter line in Menu1 of SaveMenu.
  • Removed AutoCenter line in Menu2, Menu3, and Menu4 of MainMenuFull.
  • Removed DisplayTitle line from Menu5 in MainMenuFull.

v0.01.005

  • In the PauseMenu section under Menu, changed Item5 text from Quit to Abort under Menu1.
  • In the PauseMenu section under Menu, changed FullName from Quit? to Abort? and Item2 text from Yes - Quit to Yes - Abort in Menu 3.
  • In MainMenuFull, changed the word "training" to "bonus" in the Tutorial line of the LevelText property.

v0.01.004

  • Replaced 2x2brick model with higher-quality teal one, removed now-unused stud texture.

v0.01.003

  • In Menu1 under MainMenuFull, changed the Item3 text from Training Missions to Bonus Missions.
  • In Menu3 under MainMenuFull, added CanScroll TRUE, and changed FullName from Training_Missions to Bonus_Missions.

v0.01.002

  • Removed commented out Sounds property in Reward.
  • Removed ScrollSpeed and the commented out duplicate Timer lins in Reward.
  • Changed QuitText from Mission Quit to Mission Aborted in Reward.

v0.01.001

  • Replaced SMteleport, PSMteleport, and NSMteleport with SmallTeleporter, PSmallTeleporter, and NSmallTeleporter respectively.
  • Relinked bmp paths for images above in TeleportPad line of InterfaceBuildImages.

v0.01.000

  • Replaced MsgPanel_noair.bmp in Interface\AirMeter.
  • Replaced all bmps in Interface\BriefingPanel, Interface\Bubbles, Buttons, CameraControl, HelpWindow, IconPanel, MessagePanel, MessageTabs, RadarPanel, and TopPanel
  • Added default level bmps into Interface\FrontEnd; added LP_Dull.bmp.
  • Replaced LP_Normal.bmp, LP_Glow.bmp, SaveLoad.bmp in Interface\FrontEnd.
  • Replaced Aclosed.bmp in Interface\Pointers.
  • Replaced CrystalSideBar.bmp, CrystalSideBar_Ore.bmp, NoSmallCrystal.bmp in Interface\RightPanel.

v0.00.009

  • Removed commented out lines in Dialog.
  • Deleted ContrastOverlay line in Dialog.
  • Removed MenuImageDark line from Menu1 of SaveMenu.
  • Removed SaveLoad_Dark.bmp fron Interface/FrontEnd.

v0.00.008

  • Increased DynamiteDamageRadius from 75 to 80.
  • Added DynamiteWakeRadius line and set value to 300.
  • Changed MissionBriefingText from Mission Brief to Mission Briefing.
  • Added DischargeRate 0.0 line to Lazer {} of the WeaponTypes {} section [fixes infinite drain rate bug].

v0.00.007

  • Increased FPClipBlocks from 14 to 16.
  • Increased CameraSpeed from 7.0 to 10.0.
  • Decreased CameraAcceleration from 0.4 to 0.3.
  • Decreased MouseScrollIndent from 4 to 3.

v0.00.006

  • Changed PowerCrystalRGB value to 000:120:000 and UnpoweredCrystalRGB to 050:050:050.

v0.00.005

  • Increased TextureUsage from 3145728 to 9567812.
  • Increased MaxDist from 250 to 400.
  • Decreased MinDist from 150 to 50.

v0.00.004

  • Replaced Loading and DDI_logo bmps.
  • Adjusted ProgressWindow Y position from 450 to 457.

v0.00.003

  • Removed unused dump file and DynamiteRadius lines.
  • Removed ShutdownScreen line and the bmp it linked to (ShutDown.bmp in Languages).

v0.00.002

  • Removed unused DDI AVI and LMI Logo lines; removed Lego Intro line.

v0.00.001

  • Initial build, all unused files from the vanilla game already separated into the Unused folder.

v0.00.000

  • Initial commit with readme; changelog.

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Massive overhaul mod of the 1999 title, LEGO Rock Raiders.

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