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Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity.
Zero encoding extreme performance binary serializer for C# and Unity.
C++ library for ODE integration via Taylor's method and LLVM
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
vierkant is a Vulkan based rendering library written in C++20
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
WebGL terrain with seamlessly changing level of detail
An OpenGL 4 and C++ program which renders a procedural scene.
A large-scale lunar terrain renderer with DirectX 12 using terrain information from NASA's Scientific Visualization Studio.
SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space
Realistic Rendering, Terrain Generation, and Physics Simulation Engine
Playground for doing procedurally infinite terrain rendering experiments with Vulkan
A large scale terrain rendering library written in Rust
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Render graph-based Vulkan API abstraction library
some interactive content for a blog post
A fast and flexible C++ simulation engine and differential equation solver.
3D Renderer Engine builds with Vulkan and C++ 20