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Audio editor that supports non-destructive multitrack editing, recording and mixing; realtime effects using native or LADSPA plugins; OSS, ALSA or SGI audio and WAV, Mp3 and Ogg file formats.
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malespiaut/glame
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This is GLAME 2.0.1 - GNU/Linux Audio Mechanics stable release. GLAME is meant to be the GIMP of audio processing. It is designed to be a powerful, fast, stable, and easily extensible sound editor for Linux and compatible systems. Supported platforms are Linux, BSD and IRIX. Authors in chronological order mag, XWolf, richi, nold, Laurent with their real names Alexander Ehlert, Johannes Hirche, Richard Guenther, Daniel Kobras, Laurent Georget CVS, mailinglist and homepage are hosted by sourceforge. Have a look at https://glame.sourceforge.net/ or https://www.glame.de/ For end user discussion and sharing of tips and tricks regarding the use of GLAME, join the mailing list <[email protected]>. Subscription information can be found at https://lists.sourceforge.net/mailman/listinfo/glame-users Tuebingen Sun, 09 Jan 2005 Quick Start for the impatient ============================= If you got a glame tarball just do the usual > ./configure && make && make install and you will get the programs 'glame' and 'cglame' installed. If you checked out the glame cvs first do > ./autogen.sh If you do not want to install glame, you can find 'glame' in 'src/gui/glame' and 'cglame' in 'src/cglame'. There is a command line interface to glame (with some extended features and with some features missing) called 'cglame'. You will end in a scheme shell after launching cglame and have access to the backends and the midlayer API. Look into src/glmid/glame.scm for some example scheme code. With the GUI 'glame' you are provided with a full featured wave-editor. A filter network editor allows you to create custom effects and do realtime processing. You want to contribute? Please join our mailinglist ([email protected]) and ask for a task. If you just want to write some filters a start is the excellent filter API documentation in doc/ and of course many existing filters whose source can be found in the src/plugins directory. Requirements ============ - The only supported platform so far is GNU/Linux, but Glame may compile and run on any sufficiently POSIX compatible system. Supported (tested) architectures are Intel x86 compatible and PowerPC. On all platforms gcc is required to compile GLAME, using version 3.3 or later is highly recommended. - You need glibc-2.x on Linux. - For the GUI part, you need recent versions of the Gtk+-2.6 and GNOME-2.6 libraries with deprecated features built in. - The scripting part makes use of guile; upgrading to the lastest and greatest here is a good idea too, in case anything doesn't work as expected. At least version 1.6.7 is required. - Another requirement is a recent libxml2 which is used by the midlayer. - For developing you need autoconf version 2.59 or later and automake of the 1.9 series as well as recent libtool and gettext at least version 0.11.3. - For full-featured I/O to files a recent version of libaudiofile is needed (at least 0.2.2 is required for libaudiofile support to be included). - To enable Mp3 and Ogg import and export support you need to have libmad and libvorbisfile and libvorbisenc of at least version 1.0 installed. - For full-featured I/O to your soundcard use ALSA version 1.0, though OSS may suffice, too. Current Status (as of version 2.0.1): ===================================== - usable GUI - src/gui/glame * wave editor * filter network editor for customizing filters - usable console UI - src/cglame * scripting of GLAME via the Scheme language - user and development documentation - on-line help - the glame midlayer which supports * plugins * scripting (using guile) * hierarchical organization and processing of wave data - the filternetwork backend which supports * threading, i.e. pipelined processing of all data * feedback inside the network does work * zero-copy operation inside and between filters * realtime parameter updates - the swapfile backing store Thats all folks! Yours, GLAME-Team.
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Audio editor that supports non-destructive multitrack editing, recording and mixing; realtime effects using native or LADSPA plugins; OSS, ALSA or SGI audio and WAV, Mp3 and Ogg file formats.
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