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[try V7!] Maple Mono: Open source monospace font with round corner, ligatures and Nerd-Font for IDE and command line. 带连字和控制台图标的圆角等宽字体,中英文宽度完美2:1
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others
Node base VFX editor for pixel art.
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
Header only tiny wavefront .obj loader in pure C99
Rewrite of blender-wiggle with new features and physics
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
A software rendering crate that lets you write shaders with Rust
A plugin for bakkesmod that allows you to record multiple passes and the camera at the same time.
Turnbinds (+left/+right) with customizable yawspeed for CS:GO
Alternative in-game +left/+right commands for CS:GO & CS:S with customizable yawspeed
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
matix2 / UE3SDKGenerator
Forked from ItsBranK/UE3SDKGeneratorInternal SDK generator for Rocket League.
A distraction-free and highly customizable theme for Obsidian.
Fake Blender Python API module collection for the code completion.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Tested in Windows 10 & 11, 4K (125%, 150%, 200%). With 2 versions, 2 types and 3 different sizes!