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A brief introduction to User Experience - UX Work Process. One of the main UX methodologies: Design Sprint!

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Table of Contents

Design Sprint

Design Sprint is about gathering a lot of knowledge and reaching an agreement with your team in a short time.

design sprint by mafda

5 days

Design Sprint is to build and test a prototype in just five days:

Preparation - Before the Sprint begins

  • You need to block out the entire week in the calendar
  • You need to recruit a team with diverse skills:
    • A decider and facilitator,
    • Experts (Marketing, Design, Technology, Financial), and
    • Customer service.
  • You need to find the right room
  • You need to get the right materials:
    • Whiteboards, markers, yellow sticky notes, timer, paper, snacks.
  • No devices in the room

Checklist for Set the Stage.

Monday - Map

  • Define critical questions and a long-term goal.
  • Ask the experts: share what they know, talk to one person at a time, and take notes.
  • Make a map: your product or service with around 5-15 steps.
  • Pick a target: choose a customer type and a focus on the map representing the most significant risk or opportunity. It will become the focus for the rest of the Sprint.
  • UX Tools:

Checklist for Sprint: Monday.

Tuesday - Sketch

  • Sketch: every individual will sketch their own detailed, opinionated solutions.
  • Four-step sketch method:
    • Gather key info,
    • Draw rough solution,
    • Try rapid variations, and
    • Draw a complete end to end solution.
  • UX Tools:

Checklist for Sprint: Tuesday.

Wednesday - Decide

  • Sticky decision: decide which of those sketches should be prototyped and tested.
  • Five-step "Sticky Decision" method:
    • Art museum (put all the designs on a wall),
    • Heat map (assign attractive designs),
    • Speed critique (quickly walks through the solution),
    • Dot voting (one vote to choose the best solution), and
    • Supervote (the final call).
  • UX Tools:

Checklist for Sprint: Wednesday.

Thursday - Prototype

Checklist for Sprint: Thursday.

Friday - Test

  • Show: your prototype to five customers.
  • Interviews: five customers.
  • Team: watch over video from another room.
  • UX Tools:

Checklist for Sprint: Friday.

Completion - After Sprint finish

  • You’ll know what to do next.
  • It’s helpful to fix the prototype and test it again.

Interesting videos

Interesting books

More interesting links

Design Sprint checklist

Other repositories

Reference


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A brief introduction to User Experience - UX Work Process. One of the main UX methodologies: Design Sprint!

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