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The Google Play Plugins for Unity provide C# APIs for accessing various Play services
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
Lightning-fast and Zero Allocation Tween Library for Unity.
Extremely fast, GC-free and customizable tween library implemented with Unity ECS
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Fast, cross-platform and reliable multipart downloader with asynchronous progress events for .NET applications.
Frequently asked questions about Entity Component Systems
《Real-Time Rendering 4th》 (RTR4) 中文翻译
(Unity3D) Test multiplayer without building
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
Code samples using the animation C# jobs feature.
Completely reworked and improved C++ version of Advanced Locomotion System V4.
A simple Animation Component that leverages PlayableGraphs
A fast entity component system (ECS) for C & C++
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
A C# implementation of a polygon clipping algorithm that enables several boolean operations (union, difference, exclusive-or and intersection) on polygons.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
Unity – generate SpriteSheets at runtime!
A project used for learning Unity Universal Render Pipeline
Plugins for mobile platforms to enable file downloads in background
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
A fully dynamic planar navmesh for Unity supporting agents of any size
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.