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The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
Official PyTorch Implementation of "Scalable Diffusion Models with Transformers"
Depth Anything V2. A More Capable Foundation Model for Monocular Depth Estimation
Generative Models by Stability AI
The open-source tool for building high-quality datasets and computer vision models
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
a research paper for generative cartoon interpolation
KlayGE is a cross-platform open source game engine with plugin-based architecture.
An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).
[SIGGRAPH 2024] Official PyTorch Implementation of "BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry".
[BMVC'24]Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
llama3 implementation one matrix multiplication at a time
广东省“珠江人才计划”——服务机器人智能引擎平台
Code of CWF: Consolidating Weak Features in High-quality Mesh Simplification, ACM Transactions on Graphics, SIGGRAPH 2024
A new markup-based typesetting system that is powerful and easy to learn.
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes
Official implementation for "DMesh: A Differentiable Representation for General Meshes".
[CVPR'24 - Rebuttal Score 554] GenN2N: Generative NeRF2NeRF Translation
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]