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The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…

Jupyter Notebook 7,222 368 Updated Aug 1, 2024

Official PyTorch Implementation of "Scalable Diffusion Models with Transformers"

Python 5,801 511 Updated May 31, 2024

Depth Anything V2. A More Capable Foundation Model for Monocular Depth Estimation

Python 2,776 206 Updated Jul 29, 2024

Generative Models by Stability AI

Python 23,627 2,616 Updated Aug 1, 2024

The open-source tool for building high-quality datasets and computer vision models

Python 7,956 523 Updated Aug 2, 2024

MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation

Python 161 2 Updated Jul 31, 2024

A Python 3D Engine

Python 30 1 Updated May 30, 2024

[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models

Python 263 10 Updated Jun 7, 2024

a research paper for generative cartoon interpolation

Python 4,942 403 Updated Jun 1, 2024

KlayGE is a cross-platform open source game engine with plugin-based architecture.

C++ 2,046 351 Updated Jul 4, 2024

An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).

Python 3,686 329 Updated Aug 1, 2024

[SIGGRAPH 2024] Official PyTorch Implementation of "BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry".

Python 171 16 Updated Jul 26, 2024

[BMVC'24]Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"

Python 95 4 Updated Jun 21, 2024

llama3 implementation one matrix multiplication at a time

Jupyter Notebook 11,644 898 Updated May 23, 2024

广东省“珠江人才计划”——服务机器人智能引擎平台

Python 56 1 Updated May 14, 2024

Code of CWF: Consolidating Weak Features in High-quality Mesh Simplification, ACM Transactions on Graphics, SIGGRAPH 2024

C++ 169 9 Updated Jun 4, 2024

A new markup-based typesetting system that is powerful and easy to learn.

Rust 31,771 855 Updated Jul 31, 2024

[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Python 1,746 94 Updated Jul 19, 2024

Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes

Python 604 29 Updated Jun 10, 2024

Official implementation for "DMesh: A Differentiable Representation for General Meshes".

Python 220 6 Updated Jun 14, 2024

LLM training in simple, raw C/CUDA

Cuda 22,429 2,488 Updated Jul 31, 2024

[CVPR'24 - Rebuttal Score 554] GenN2N: Generative NeRF2NeRF Translation

69 6 Updated Apr 7, 2024

[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

C++ 422 55 Updated Jul 30, 2024

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

C++ 490 32 Updated Jul 9, 2024

GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation

117 2 Updated May 13, 2024
Python 87 2 Updated Jul 16, 2024

Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis

Python 247 26 Updated Jul 10, 2024

[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl

C++ 2,297 188 Updated Feb 7, 2024

Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]

Python 191 7 Updated Jun 13, 2024
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