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Releases: luxkun/ReGoap

ReGoap version 0.3.0

11 Feb 16:11
1819891
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THIS VERSION IS NOT COMPATIBLE WITH 0.2.0, UPDATING WILL BREAK YOUR CURRENT PROJECT

  • Added an exposed value to disable or enable the automatic notification to the planner when a goal is possible - Refactored the goap action to use always the same structure "GoapActionStackData"
  • Changed the algorithm branching to support multiple expansion per action, ReGoapTests.TestDynamicAction has an implementation
  • the branching is done through GetSettings, which now returns an action
  • Increased by tenfold the default values for max iterations and max nodes to expand in the planner settings
  • Removed unused GetGenericValues inside the action
  • Removed Validate active action inside the advanced goap agent
  • Added a new test for the dynamic actions with multiple branching per action, with relative benchmark test - Updated the example unity project to the latest version of unity
  • Updated the example unity project with the new refactoring

ReGoap version 0.2

04 Apr 14:40
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  • Made whole library generic (to have a generic states value, used to be <string, object>)
  • Various allocation fixes
  • Small fixes

ReGoap version 0.1.2

21 Feb 00:11
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0.1.2

  • Fix to Unity FSM Example
  • Various small fixes

0.1.1

  • Internal search algorithm updated
  • Removed false preconditions support

ReGoap version 0.1

22 Dec 23:27
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Added Generic actions (check FSMExample) and goals.
Costs and priorities are now float.

Unity Build0

01 Dec 11:28
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Contains the whole library, Unity and generic one, and also the Unity3D FSM example.