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Glacier

A personal toy game engine project based on D3D11 & D3D12

Prerequistes

  • Visual Studio 2022
  • Windows 10

Features

  • D3D11 & D3D12 backend
  • Forward & Deferred Rendering
  • PBR & IBL
  • HDR/linear lighting
  • Cascaded Shadow Map
  • MSAA & FXAA & TAA
  • GTAO
  • Rigidbody Physics
  • Component-Based Architecture
  • Fiber-based Job System
  • Editor & Gizmo
  • Input System
  • Lua Binding Framework

Example

PBR PBR

Physics Physics

Cascaded Shadow Map Cascaded Shadow Map

Anti-Aliasing Anti-Aliasing

GTAO GTAO

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A toy game engine

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