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Add Developing Correct C++ at Facebook Scale by Mark Isaacson.
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kernhanda committed Sep 24, 2016
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Expand Up @@ -22,6 +22,7 @@ and code from [CppCon 2016](http:https://cppcon.org).
- [C++ Costless Abstractions - the Compiler View](Presentations/C++ Costless Abstractions - the Compiler View/C++ Costless Abstractions - the Compiler View - Serge Guelton - CppCon 2016.pdf) by Serge Guelton \[[README](Presentations/C++ Costless Abstractions - the Compiler View/README.md)\]
- [C++14 Reflections Without Macros, Markup nor External Tooling](Presentations/C++14 Reflections Without Macros, Markup nor External Tooling/C++14 Reflections Without Macros, Markup nor External Tooling - Antony Polukhin - CppCon 2016.pdf) by Antony Polukhin \[[.odp](Presentations/C++14 Reflections Without Macros, Markup nor External Tooling/C++14 Reflections Without Macros, Markup nor External Tooling - Antony Polukhin - CppCon 2016.odp)\] \[[.pdf](Presentations/C++14 Reflections Without Macros, Markup nor External Tooling/C++14 Reflections Without Macros, Markup nor External Tooling - Antony Polukhin - CppCon 2016.pdf)\]
- [Constant Fun](Presentations/Constant Fun/Constant Fun - Dietmar Kuehl - CppCon 2016.pdf) by Dietmar Kuehl \[[README](Presentations/Constant Fun/README.md)\]
- [Developing Correct C++ at Facebook Scale](Presentations/Developing Correct C++ at Facebook Scale/Developing Correct C++ at Facebook Scale - Mark Isaacson - CppCon 2016.pdf) by Mark Isaacson
- [Elegant Asynchronous Code](Presentations/Elegant Asynchronous Code/Elegant Asynchronous Code - Nat Goodspeed - CppCon 2016.pdf) by Nat Goodspeed
- [From Zero To Iterators](Presentations/From Zero To Iterators/From Zero To Iterators - Patrick Niedzielski - CppCon 2016.pdf) by Patrick Niedzielski
- [Game Engine Using C++11](Presentations/Game Engine Using C++11/Game Engine Using C++11 - Jason Jurecka - CppCon 2016.pdf) by Jason Jurecka
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