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Tecgraf/PUC-Rio
- Rio de janeiro, Brazil
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A real-time video processing app written in C++ using OpenGL and FFmpeg
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
C++ examples for the Vulkan graphics API
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Deferred Vulkan rendering playground using Crytek's Sponza scene
One stop solution for all Vulkan samples
A resource repository for 3D machine learning
A curated list of awesome computer vision resources
A curated list of resources on implicit neural representations.
🐸STT - The deep learning toolkit for Speech-to-Text. Training and deploying STT models has never been so easy.
🐸💬 - a deep learning toolkit for Text-to-Speech, battle-tested in research and production
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
A curated list of awesome OpenGL libraries, debuggers and resources.
Source code for our paper "Neural Denoising for Path Tracing of Medical Volumetric Data"
The Vulkan API Specification and related tools
Tutorial for the Vulkan graphics and compute API
System design interview for IT companies
Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.