This game was created in 48 hours for the 2015 Global Gam Jam.
This year’s theme was a question: “What do we do now?”
The game has been modified since the end of the game jam. You can checkout the commit from the end of the jam by cloning the repo and running:
$ git checkout c6cfd903
A lone astronaut adrift in space after the total destruction of Earth. During your final moments you reflect on the memories that remain. Developed for the Oculus Rift DK2 (SDK v0.4.4) to provide total immersion.
- Download Oculus Rift Windows Version
- Download Oculus Rift MAC OS Version
- You can also play without a Rift in the browser.
No controller required, steer by tilting your head left-right and up-down. Press the ’space’ key to recenter Oculus VR tracking.
For the browser version, steer with A,S,W,D or arrow keys.
This game was created by independent programmers, artists, and musicians in Denver, Colorado. None of us had worked together before starting.
- Lead Programmer - Alex Brancard
- Lead Artist - Brandon Jenks
- Director - Linh Ngo
- Lead Sound Engineer - Mike Bryant
- Designer - Ben Sloboda
- Music - Tim Girard
- Sound Engineers - Andrew Hannum and Ryan Davis
We would like to thank the University of Denver for hosting our fantastic jam site.
Unity, Maya, Photoshop, nDO, Zbrush, Oculus Rift, Mono, C#
Copied From GGJ Site
The Global Game Jam is about experimentation, sharing, collaboration and learning from each other. All Jammers are expected to share their games by uploading their games, assets, source code etc.
Games are uploaded under the Attribution-NonCommercial-ShareAlike 3.0 Creative Commons license.
This basically means the team that created the game, owns the original content and can do with it as they please, and that Global Game Jam retains an original copy that other people can download, modify and distribute for non-commercial purposes.