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Using gRPC in Microservices for Building a high-performance Interservice Communication with .Net 5. See gRPC Microservices and Step by Step Implementation on .NET Course w/ discount->
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…
📚 A list of some interesting papers (computer graphics) that I read 📚
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Protocol Buffers compiler and run-time library for Haxe
The core backend library used to power Vortex. The library is designed to abstract GL rendering into easier to understand classes/functions.
[WIP, It's using below ECS 1.0] A car game built in Unity using the Entity Component System.
Robust Distributed Programming Made Easy and Efficient
official Steam Eagles game development repository
Rhythm Game Editor - Tool for creating timestamps for rhythm game developers.
Connect your devices into a secure WireGuard®-based overlay network with SSO, MFA and granular access controls.
Forward+ Rendering and Tile-based Deferred Rendering in WebGL
Toy path tracer using WebGPU RT
Parallelised torus ray-tracer, supporting both window and terminal rendering
Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.
A stylised physics based character controller made in Unity 3D.
A 3d raycast based rigidbody controller to move a character in unity3d.
Specialized .NET Streams and pipes for full duplex in-proc communication, web sockets, and multiplexing
MBrace Core Libraries & Runtime Foundations
Failure Detection and Consensus in Distributed Systems with F#
Go channels at horizontal scale (powered by message queues)
longde123 / proxy
Forked from nathan-alden-sr/proxyAn HTTP proxy server written in C# and targeting .NET Core 3.