Skip to content
View longde123's full-sized avatar
:octocat:
Working from home
:octocat:
Working from home

Organizations

@away3d @AsWing

Block or report longde123

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Clubhouse, but Open Source. A social voice platform.

Dart 195 145 Updated Nov 13, 2024

一个基于Enet的实现的冗余传输机制的网络库。Enet是一个基于UDP实现的,可靠传输网络库,并且维护了连接管理和流量控制。

JavaScript 44 10 Updated Mar 22, 2023

Source Generator and .NET 8 UnsafeAccessor based high-performance strongly-typed private accessor for unit testing and runtime.

C# 242 8 Updated May 27, 2024

A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.

2,078 204 Updated Jul 23, 2024

Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

C# 1,534 110 Updated Sep 18, 2024

A C# RPC framework built for QUIC, with bidirectional streaming, first-class async/await, and Protobuf support.

C# 108 13 Updated Nov 15, 2024

Using gRPC in Microservices for Building a high-performance Interservice Communication with .Net 5. See gRPC Microservices and Step by Step Implementation on .NET Course w/ discount->

C# 114 85 Updated Jul 5, 2023

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…

C++ 80 13 Updated Mar 15, 2021

📚 A list of some interesting papers (computer graphics) that I read 📚

105 11 Updated Mar 11, 2024

Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform

C# 423 53 Updated May 22, 2024

Protocol Buffers compiler and run-time library for Haxe

Haxe 36 7 Updated Jul 22, 2015

Brave-Pi Haxe gRPC Library

Haxe 1 2 Updated Jul 27, 2020

The core backend library used to power Vortex. The library is designed to abstract GL rendering into easier to understand classes/functions.

Haxe 10 1 Updated Nov 7, 2024

[WIP, It's using below ECS 1.0] A car game built in Unity using the Entity Component System.

C# 7 1 Updated Apr 18, 2024

Robust Distributed Programming Made Easy and Efficient

C# 418 49 Updated Sep 20, 2024

official Steam Eagles game development repository

C# 3 Updated Jun 30, 2024

Xsolla Login plugin for Unity

C# 5 2 Updated Aug 8, 2022

Rhythm Game Editor - Tool for creating timestamps for rhythm game developers.

TypeScript 54 7 Updated May 22, 2021

Connect your devices into a secure WireGuard®-based overlay network with SSO, MFA and granular access controls.

Go 11,157 514 Updated Nov 15, 2024

Generate link.xml file for unity

C# 29 6 Updated Jan 5, 2021

Garbage collector library

Rust 24 5 Updated Feb 27, 2022

Forward+ Rendering and Tile-based Deferred Rendering in WebGL

JavaScript 5 35 Updated Jun 3, 2021

Toy path tracer using WebGPU RT

JavaScript 139 17 Updated Sep 6, 2020

Parallelised torus ray-tracer, supporting both window and terminal rendering

OCaml 1 1 Updated Jun 18, 2024

Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.

JavaScript 325 56 Updated Nov 8, 2021

A stylised physics based character controller made in Unity 3D.

C# 172 25 Updated May 5, 2024

A 3d raycast based rigidbody controller to move a character in unity3d.

C# 37 9 Updated Mar 13, 2020

An exploration on a functional 2D game engine

OCaml 5 1 Updated Jul 11, 2021

Specialized .NET Streams and pipes for full duplex in-proc communication, web sockets, and multiplexing

C# 635 61 Updated Nov 12, 2024

MBrace Core Libraries & Runtime Foundations

F# 211 46 Updated Mar 12, 2020
Next