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A toolset for creating an assembly sequence of multi-part designs

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Microbi Assembly Sequencer

cover Microbi Assembly Sequencer: A toolset for creating an assembly sequence of multi-part designs.

DESCRIPTION

Microbi Assembly Sequencer is designed to help you create an assembly sequence of multi-part designs efficiently in Blender.

COMPATIBILITY

This add-on is compatible with Blender 3.6.7 and later versions.

INSTALLATION

  1. Download the add-on zip file.
  2. In Blender, go to Edit > Preferences > Add-ons.
  3. Click Install and select the downloaded zip file.
  4. Enable the add-on from the list.

USAGE

Prepare Base

  1. Set Seam (Edit Mode):

    • Go to Edit Mode and select the edges where you want to set seams. These seams will be used for the UV unwrapping.
    • Click the Set Seam button.
  2. Clear Seam (Edit Mode):

    • Go to Edit Mode and select the seams you want to clear. This is only necessary if you want to reset the seam and try a different UV unwrap.
    • Click the Clear Seam button.
  3. UV Unwrap:

    • Go to Object Mode and select the mesh you want to unwrap.
    • Click the UV Unwrap button to create a 2D mesh layout while keeping the original mesh in place.
  4. Rotate 90°:

    • Select the mesh you want to rotate.
    • Click the Rotate 90° button to rotate the mesh 90 degrees about its origin.
  5. Sort Faces:

    • Select the mesh you want to sort based on the minimum spanning tree algorithm.
    • Click the Sort Faces button to sort the faces and create a visual representation.
  6. Show/Hide MST:

    • Click the Show/Hide MST button to toggle the visibility of the Grease Pencil object that visualizes the MST.

Prepare Components

  1. Create Loose Parts:

    • Select the mesh with loose components.
    • Click the Create Loose Parts button to separate loose components into individual parts and reset their origins.
  2. Sort Components:

    • Select the components you want to reorient based on the 2D mesh layout.
    • Click the Sort Components button to reorient the components from the 3D mesh to the 2D mesh layout.

Utils

  1. Edge Naming:

    • Select the mesh you want to label the edges.
    • Click the Edge Naming button to label the edges based on the operator logic.
  2. Face Text Size:

    • Adjust the Face Text Size property to change the size of the text created for faces.
  3. Edge Text Size:

    • Adjust the Edge Text Size property to change the size of the text created for edges.

Select Component

  1. Select Component:
    • Enter the name of the component you want to select in the Component Name field.
    • Click the Select button to select the component by its name.

LICENSE

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

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A toolset for creating an assembly sequence of multi-part designs

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