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Mesh optimization library that makes meshes smaller and faster to render
Mesh triangle reduction using quadrics
A cross-platform, OpenGL terminal emulator.
A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]
To store all models and other assets related to glTF
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
MSVC's implementation of the C++ Standard Library.
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
An excellent Neovim configuration, which is as powerful as Vscode, is lightning fast ⚡
Iconic font aggregator, collection, & patcher. 3,600+ icons, 50+ patched fonts: Hack, Source Code Pro, more. Glyph collections: Font Awesome, Material Design Icons, Octicons, & more
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
stb single-file public domain libraries for C/C++
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
C++ examples for the Vulkan graphics API
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water