- Tokyo, Japan
- https://lab.lilea.net/
- @lileaLab
Stars
A collaboration friendly studio for NeRFs
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
COLMAP - Structure-from-Motion and Multi-View Stereo
This repository contains programs for reconstructing 3D space using OpenSfM and Gaussian Splatting techniques. It allows users to generate point clouds from images captured by a 360-degree camera u…
A-Frame component implementation of the 3D Gaussian splat viewer
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Process for processing Reality Capture output into Colmap format to allow importing into Postshot.
Toy Gaussian Splatting visualization in Unity
Code release for NeRF (Neural Radiance Fields)
Visual Effect Graph - Samples Project
Connect grasshopper3d and Unity by UDP and display mesh on Unity.
WebGL point cloud viewer for large datasets