-- import "github.com/robertkrimen/otto"
Package otto is a JavaScript parser and interpreter written natively in Go.
https://godoc.org/github.com/robertkrimen/otto
// Create a new runtime
Otto := otto.New()
Otto.Run(`
abc = 2 + 2
console.log("The value of abc is " + abc)
// The value of abc is 4
`)
value, err := Otto.Get("abc")
{
// value is an int64 with a value of 4
value, _ := value.ToInteger()
}
Otto.Set("def", 11)
Otto.Run(`
console.log("The value of def is " + def)
// The value of def is 11
`)
Otto.Set("xyzzy", "Nothing happens.")
Otto.Run(`
console.log(xyzzy.length) // 16
`)
value, _ = Otto.Run("xyzzy.length")
{
// value is an int64 with a value of 16
value, _ := value.ToInteger()
}
value, err = Otto.Run("abcdefghijlmnopqrstuvwxyz.length")
if err != nil {
// err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined
// If there is an error, then value.IsUndefined() is true
...
}
Embedding a Go function in JavaScript:
Otto.Set("sayHello", func(call otto.FunctionCall) otto.Value {
fmt.Printf("Hello, %s.\n", call.Argument(0).String())
return otto.UndefinedValue()
})
Otto.Set("twoPlus", func(call otto.FunctionCall) otto.Value {
right, _ := call.Argument(0).ToInteger()
result, _ := Otto.ToValue(2 + right)
return result
})
result, _ = Otto.Run(`
// First, say a greeting
sayHello("Xyzzy") // Hello, Xyzzy.
sayHello() // Hello, undefined
result = twoPlus(2.0) // 4
`)
You can run (Go) JavaScript from the commandline with: https://github.com/robertkrimen/otto/tree/master/otto
$ go get -v github.com/robertkrimen/otto/otto
Run JavaScript by entering some source on stdin or by giving otto a filename:
$ otto example.js
Optionally include the JavaScript utility-belt library, underscore, with this import:
import (
"github.com/robertkrimen/otto"
_ "github.com/robertkrimen/otto/underscore"
)
// Now every otto runtime will come loaded with underscore
For more information: https://github.com/robertkrimen/otto/tree/master/underscore
* For now, otto is a hybrid ECMA3/ECMA5 interpreter. Parts of the specification are still works in progress.
* For example, "use strict" will parse, but does nothing.
* Error reporting needs to be improved.
* Does not support the (?!) or (?=) regular expression syntax (because Go does not)
* JavaScript considers a vertical tab (\000B <VT>) to be part of the whitespace class (\s), while RE2 does not.
* Really, error reporting could use some improvement.
Go translates JavaScript-style regular expressions into something that is "regexp" package compatible.
Unfortunately, JavaScript has positive lookahead, negative lookahead, and backreferencing, all of which are not supported by Go's RE2-like engine: https://code.google.com/p/re2/wiki/Syntax
A brief discussion of these limitations: "Regexp (?!re)" https://groups.google.com/forum/?fromgroups=#%21topic/golang-nuts/7qgSDWPIh_E
More information about RE2: https://code.google.com/p/re2/
JavaScript considers a vertical tab (\000B ) to be part of the whitespace class (\s), while RE2 does not.
If you want to stop long running executions (like third-party code), you can use the interrupt channel to do this:
package main
import (
"errors"
"fmt"
Otto "github.com/robertkrimen/otto"
"os"
Time "time"
)
var Halt = errors.New("Halt")
func main() {
runUnsafe(`var abc = [];`)
runUnsafe(`
while (true) {
// Loop forever
}`)
}
func runUnsafe(unsafe string) {
start := Time.Now()
defer func() {
duration := Time.Since(start)
if caught := recover(); caught != nil {
if caught == Halt {
fmt.Fprintf(os.Stderr, "Some code took to long! Stopping after: %v\n", duration)
return
}
panic(caught) // Something else happened, repanic!
}
fmt.Fprintf(os.Stderr, "Ran code successfully: %v\n", duration)
}()
otto := Otto.New()
otto.Interrupt = make(chan func())
go func() {
Time.Sleep(2 * Time.Second) // Stop after two seconds
otto.Interrupt <- func() {
panic(Halt)
}
}()
otto.Run(unsafe) // Here be dragons (risky code)
otto.Interrupt = nil
}
Where is setTimeout/setInterval?
These timing functions are not actually part of the ECMA-262 specification.
Typically, they belong to the windows
object (in the browser). It would not be
difficult to provide something like these via Go, but you probably want to wrap
otto in an event loop in that case.
Here is some discussion of the problem:
type FunctionCall struct {
This Value
ArgumentList []Value
Otto *Otto
}
FunctionCall is an encapsulation of a JavaScript function call.
func (self FunctionCall) Argument(index int) Value
Argument will return the value of the argument at the given index.
If no such argument exists, undefined is returned.
type Object struct {
}
Object is the representation of a JavaScript object.
func (self Object) Call(name string, argumentList ...interface{}) (Value, error)
Call the method specified by the given name, using self as the this value. It is essentially equivalent to:
var method, _ := self.Get(name)
method.Call(self, argumentList...)
An undefined value and an error will result if:
1. There is an error during conversion of the argument list
2. The property is not actually a function
3. An (uncaught) exception is thrown
func (self Object) Class() string
Class will return the class string of the object.
The return value will (generally) be one of:
Object
Function
Array
String
Number
Boolean
Date
RegExp
func (self Object) Get(name string) (Value, error)
Get the value of the property with the given name.
func (self Object) Keys() []string
Get the keys for the object
Equivalent to calling Object.keys on the object
func (self Object) Set(name string, value interface{}) error
Set the property of the given name to the given value.
An error will result if the setting the property triggers an exception (i.e. read-only), or there is an error during conversion of the given value.
func (self Object) Value() Value
Value will return self as a value.
type Otto struct {
// Interrupt is a channel for interrupting the runtime. You can use this to halt a long running execution, for example.
// See "Halting Problem" for more information.
Interrupt chan func()
}
Otto is the representation of the JavaScript runtime. Each instance of Otto has a self-contained namespace.
func New() *Otto
New will allocate a new JavaScript runtime
func Run(source string) (*Otto, Value, error)
Run will allocate a new JavaScript runtime, run the given source on the allocated runtime, and return the runtime, resulting value, and error (if any).
func (self Otto) Call(source string, this interface{}, argumentList ...interface{}) (Value, error)
Call the given JavaScript with a given this and arguments.
WARNING: 2013-05-19: This function is rough, and is in beta.
If this is nil, then some special handling takes place to determine the proper this value, falling back to a "standard" invocation if necessary (where this is undefined).
If source begins with "new " (A lowercase new followed by a space), then Call will invoke the function constructor rather than performing a function call. In this case, the this argument has no effect.
// value is a String object
value, _ := Otto.Call("Object", nil, "Hello, World.")
// Likewise...
value, _ := Otto.Call("new Object", nil, "Hello, World.")
// This will perform a concat on the given array and return the result
// value is [ 1, 2, 3, undefined, 4, 5, 6, 7, "abc" ]
value, _ := Otto.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc")
func (self *Otto) Copy() *Otto
Copy will create a copy/clone of the runtime.
Copy is useful for saving some processing time when creating many similar runtimes.
This implementation is alpha-ish, and works by introspecting every part of the runtime and reallocating and then relinking everything back together. Please report if you notice any inadvertent sharing of data between copies.
func (self Otto) Get(name string) (Value, error)
Get the value of the top-level binding of the given name.
If there is an error (like the binding does not exist), then the value will be undefined.
func (self Otto) Object(source string) (*Object, error)
Object will run the given source and return the result as an object.
For example, accessing an existing object:
object, _ := Otto.Object(`Number`)
Or, creating a new object:
object, _ := Otto.Object(`({ xyzzy: "Nothing happens." })`)
Or, creating and assigning an object:
object, _ := Otto.Object(`xyzzy = {}`)
object.Set("volume", 11)
If there is an error (like the source does not result in an object), then nil and an error is returned.
func (self Otto) Run(source string) (Value, error)
Run will run the given source (parsing it first), returning the resulting value and error (if any)
If the runtime is unable to parse source, then this function will return undefined and the parse error (nothing will be evaluated in this case).
func (self Otto) Set(name string, value interface{}) error
Set the top-level binding of the given name to the given value.
Set will automatically apply ToValue to the given value in order to convert it to a JavaScript value (type Value).
If there is an error (like the binding is read-only, or the ToValue conversion fails), then an error is returned.
If the top-level binding does not exist, it will be created.
func (self Otto) ToValue(value interface{}) (Value, error)
ToValue will convert an interface{} value to a value digestible by otto/JavaScript.
type Value struct {
}
Value is the representation of a JavaScript value.
func FalseValue() Value
FalseValue will return a value representing false.
It is equivalent to:
ToValue(false)
func NaNValue() Value
NaNValue will return a value representing NaN.
It is equivalent to:
ToValue(math.NaN())
func NullValue() Value
NullValue will return a Value representing null.
func ToValue(value interface{}) (Value, error)
ToValue will convert an interface{} value to a value digestible by otto/JavaScript This function will not work for advanced types (struct, map, slice/array, etc.) and you probably should not use it.
ToValue may be deprecated and removed in the near future.
Try Otto.ToValue for a replacement.
func TrueValue() Value
TrueValue will return a value representing true.
It is equivalent to:
ToValue(true)
func UndefinedValue() Value
UndefinedValue will return a Value representing undefined.
func (value Value) Call(this Value, argumentList ...interface{}) (Value, error)
Call the value as a function with the given this value and argument list and return the result of invocation. It is essentially equivalent to:
value.apply(thisValue, argumentList)
An undefined value and an error will result if:
1. There is an error during conversion of the argument list
2. The value is not actually a function
3. An (uncaught) exception is thrown
func (value Value) Class() string
Class will return the class string of the value or the empty string if value is not an object.
The return value will (generally) be one of:
Object
Function
Array
String
Number
Boolean
Date
RegExp
func (self Value) Export() (interface{}, error)
Export will attempt to convert the value to a Go representation and return it via an interface{} kind.
WARNING: The interface function will be changing soon to:
Export() interface{}
If a reasonable conversion is not possible, then the original result is returned.
undefined -> otto.Value (UndefinedValue())
null -> interface{}(nil)
boolean -> bool
number -> A number type (int, float32, uint64, ...)
string -> string
Array -> []interface{}
Object -> map[string]interface{}
func (value Value) IsBoolean() bool
IsBoolean will return true if value is a boolean (primitive).
func (value Value) IsDefined() bool
IsDefined will return false if the value is undefined, and true otherwise.
func (value Value) IsFunction() bool
IsFunction will return true if value is a function.
func (value Value) IsNaN() bool
IsNaN will return true if value is NaN (or would convert to NaN).
func (value Value) IsNull() bool
IsNull will return true if the value is null, and false otherwise.
func (value Value) IsNumber() bool
IsNumber will return true if value is a number (primitive).
func (value Value) IsObject() bool
IsObject will return true if value is an object.
func (value Value) IsPrimitive() bool
IsPrimitive will return true if value is a primitive (any kind of primitive).
func (value Value) IsString() bool
IsString will return true if value is a string (primitive).
func (value Value) IsUndefined() bool
IsUndefined will return true if the value is undefined, and false otherwise.
func (value Value) Object() *Object
Object will return the object of the value, or nil if value is not an object.
This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
func (value Value) String() string
String will return the value as a string.
This method will make return the empty string if there is an error.
func (value Value) ToBoolean() (bool, error)
ToBoolean will convert the value to a boolean (bool).
ToValue(0).ToBoolean() => false
ToValue("").ToBoolean() => false
ToValue(true).ToBoolean() => true
ToValue(1).ToBoolean() => true
ToValue("Nothing happens").ToBoolean() => true
If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
func (value Value) ToFloat() (float64, error)
ToFloat will convert the value to a number (float64).
ToValue(0).ToFloat() => 0.
ToValue(1.1).ToFloat() => 1.1
ToValue("11").ToFloat() => 11.
If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (value Value) ToInteger() (int64, error)
ToInteger will convert the value to a number (int64).
ToValue(0).ToInteger() => 0
ToValue(1.1).ToInteger() => 1
ToValue("11").ToInteger() => 11
If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (value Value) ToString() (string, error)
ToString will convert the value to a string (string).
ToValue(0).ToString() => "0"
ToValue(false).ToString() => "false"
ToValue(1.1).ToString() => "1.1"
ToValue("11").ToString() => "11"
ToValue('Nothing happens.').ToString() => "Nothing happens."
If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
-- godocdown https://github.com/robertkrimen/godocdown