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JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
FernRP is a pipeline extension based on URP that implements more rendering effects
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the LICENSE file or the Unreal Engine EULA.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
🌏: Dungeon free resources (terrain & roguelike generation)
Houdini Engine Plugin for Unreal Engine.
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
Python script for auto-transferring textures to Arnold in Autodesk Maya.
Maya project animating the Lego set "The Panda Haven". Includes a Python script to procedurally create Lego pieces and Maya Binary files of the custom pieces used.
GT Tools is a free collection of scripts for Autodesk Maya
Stylized Post Process for Unreal Engine 5
Sample Unreal Engine 5.0.1 C++ Project That Incorporates Dear ImGui
A UE5 plugin for improving the Metahuman ARKit face tracking.
Dynamic liquid shader for UE5 using Substrate material.
UE4/UE5 Ressources Collection (Plugins, Effects, Doc, Tools, etc...)
ReadyPlayerMe integration into UE5 examples
The Ultimate Solution for Cinematic Toon Rendering in UE5
Unreal Engine 5 C++ The Ultimate Developer Course
A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.
A custom genshin-like toon shader, based on URP.
Shadertoy shaders to unity Universal SRP screenspace shaders