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Manymouser

A rust version/wrapper of https://icculus.org/manymouse/.

Right now, manymouse is always statically linked and used as a backend. The plan is to rewrite most if not all of it to Rust as time goes on. However, I have no plans of removing manymouse as a possible backend.

At this point in time, Linux_evdev got an early port to rust. It however still uses A LOT of unsafe code as I tried to keep it close to the original C code for testing.

The other platforms are handled by manymouse.

TODO

  1. Demo
  2. Windows support
  3. X11 input
  4. Expose it to more languages like Lua (mlua?) and C#.

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A RIIRed version of manymouse because I can't C

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