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This is an open-source unofficial enhancement package that provides improvements, fixes, and optimizations for the Cocos Creator v2.x engine.
基于cocos creator游戏引擎的游戏常用功能模块集锦,以及shader特效实现集锦
Sprite Effect component developed for Cocos Creator 3.8+.
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Neighbor search using a grid based approach + C# job system + Burst
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
A brief computer graphics / rendering course
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器
Zero encoding extreme performance binary serializer for C# and Unity.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
3D and 2D Texture generation using the compute shaders within the Unity engine.