Stars
QGIS is a free, open source, cross platform (lin/win/mac) geographical information system (GIS)
An open source re-implementation of Diablo 2
Logitech G203 Prodigy / G203 LightSync Mouse LED control for Linux
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
COBOL-like programming language that compiles to C++. With serious dinosaurs with neckties and briefcases 🦕💼
A basic 3D scene implemented with various engines, frameworks or APIs.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Open-source re-implementation of The Elder Scrolls: Arena.
A shader-based software renderer written from scratch in C89
Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Terrain rendering algorithm in less than 20 lines of code
a Fast Fourier Transform (FFT) library that tries to Keep it Simple, Stupid
FreeSpace 2 (199) by Volition, Inc.
Mirror of the Homeworld 1 source release from Relic Developer Network and HomeworldSDL 0.3 release
Demonstration of various hardware effects.
Automatically exported from code.google.com/p/ultrahle
This is the original "Build" engine code released by Ken Silverman.
Markdown source for Michael Abrash's Graphics Programming Black Book
Tiny but powerful single file wavefront obj loader
A brief computer graphics / rendering course