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Tool that allows switching different baked lightmap sets on a unity scene at runtime.
Techartflowio / Unity-GPU-Based-Occlusion-Culling
Forked from przemyslawzaworski/Unity-GPU-Based-Occlusion-CullingGPU Driven Particles Rendeing using Unity's SRP
Tools for generating SDF from textures in Unreal Engine
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Specification and reference implementation for the OpenPBR Surface shading model
The Ultimate Solution for Cinematic Toon Rendering in UE5
leegoonz / Technical-Archive
Forked from HAliss/website-archiveAn archive of all shown scripts and shaders in https://halisavakis.com
Support code and exercises for my 2D Shader Development: Procedural Texture Manipulation book
🧶 An example of knitwear shader in URP.
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
leegoonz / Height-Fog
Forked from SanielX/Height-FogHeight fog implementation for Unity. Work in progress
🔮 An example of iridescence shader in URP.
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
An utility to tweak matcaps, with realtime visual feedback.
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
A refreshingly simple data-driven game engine built in Rust
An example showing how to write a Unity native plugin in Rust
Substance Painter Megascan Link plugins
DXR based raytraced hard shadow for Unity
Lightweight Physically-Based Renderer designed for ease of use and fast prototyping