Repository for my Unity shaders for VRChat.
- Accurate PBR Shading
- Bakery Features
- Geometric Specular AA
- Antialiased Cutout (A2C)
- Lightmap Specular Occlusion
- Bicubic Lightmap
- Improved Parallax
- Layers (Can be used as details)
- Layer Blending: Overlay, Screen, Multiply X2, Replace
- Transparency Modes: Cutout, Fade, Premultiply, Additive, Multiply
- GPU Instanced Properties
- Tex2DArray Workflow
- Non-Important lights per pixel
- Lod Crossfade
And QoL editor tools like automatic bakery mode switching on all materials, texture packing in inspector, normal map orientation conversion tool
If you want to ask something add me z3y#3214 or join https://discord.gg/bw46tKgRFT
Please report bugs if you find them https://github.com/z3y/shaders/issues