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🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Blazingly fast path based retained layout engine for Bevy entities, built around vanilla Bevy ECS.
A straightforward stateful input manager for the Bevy game engine.
A thread-per-core Rust runtime with IOCP/io_uring/polling.
Data-driven content generation for Bevy
Everything search plugin for PowerToys Run
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc)
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Low-friction experiments for the bevy_editor
mimalloc is a compact general purpose allocator with excellent performance.
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.
A curated list of data oriented design resources.
Incremental computation through constrained memoization.
Tantivy is a full-text search engine library inspired by Apache Lucene and written in Rust
Modern columnar data format for ML and LLMs implemented in Rust. Convert from parquet in 2 lines of code for 100x faster random access, vector index, and data versioning. Compatible with Pandas, Du…
The “Quite OK Image Format” for fast, lossless image compression
Accessible large language models via k-bit quantization for PyTorch.
Development repository for the Triton language and compiler
A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.
Empowering everyone to build reliable and efficient software.