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HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,187 638 Updated Aug 3, 2024

🎮 Nintendo Entertainment System emulator written in C# and run in Unity

C# 67 11 Updated Mar 23, 2022

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 4,131 610 Updated Jul 18, 2024

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

C++ 101 8 Updated Oct 23, 2019

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

CSS 42,243 5,410 Updated Jul 2, 2024

Swift compiler

C++ 88 13 Updated Oct 27, 2017