Sound & Music Computing student @ Queen Mary University of London. Here, I am exploring my interest in digital audio, deep learning and system design.
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1996
- London/Dublin
Pinned Loading
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BelaMiniMoogEmulation
BelaMiniMoogEmulation PublicA digital implementation of the Minimoog analog synthesizer with anti-aliased waveforms and a recreation of the moog ladder filter.
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Connect-4-Artificial-Intelligence
Connect-4-Artificial-Intelligence PublicArtificial Intelligence Project. This project involved creating an altered version of the game connect-4 and creating an AI opponent with multiple difficulty levels to play against.
Java
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Multi-Filter-Delay
Multi-Filter-Delay PublicAn original digital audio effect programmed through Juce/C++.
C++ 5
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MultiBandCompressor
MultiBandCompressor PublicA multi-band compressor audio plugin. Programmed in Juce/C++.
C++ 3
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Tennis-To-Die-For
Tennis-To-Die-For PublicGame Development Project. A 2-D tennis game created using GameMaker Studio
Game Maker Language 1
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Risk
Risk PublicSoftware Engineering Project. The goal being to create a version of the strategy board game, Risk, with a functioning AI opponent.
Java
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