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Enable battle animation for unit slot 40 (Merlinus -> Daros_pirate01).
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laqieer committed Aug 20, 2022
1 parent bc755ca commit 9db5708
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Showing 2 changed files with 9 additions and 1 deletion.
5 changes: 4 additions & 1 deletion linkerscript/battle_animation.lds
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,10 @@
.rodata.fireDragonDetection1 : {*(.rodata.fireDragonDetection1)}
. = 0x8052f6e;
.rodata.fireDragonDetection2 : {*(.rodata.fireDragonDetection2)}

. = 0x8052f54;
.rodata.merlinusDetection1 : {*(.rodata.merlinusDetection1)}
. = 0x8052f5e;
.rodata.merlinusDetection2 : {*(.rodata.merlinusDetection2)}
. = 0x8054850;
.rodata.battleAnimationCompressionType1 : {*(.rodata.battleAnimationCompressionType1)}
. = 0x80548ec;
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5 changes: 5 additions & 0 deletions source/battle_animation.c
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,11 @@
cu16 fireDragonDetection1 = 0;
cu16 fireDragonDetection2 = 0;

// Remove force real animation off for Merlinus.

cu16 merlinusDetection1 = 0;
cu16 merlinusDetection2 = 0;

// Support more data compression types.

cu32 battleAnimationCompressionType1 = 0xFF1AF7BE;
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