Skip to content

Commit

Permalink
Fix NPC's AI in Chapter X0022. #21.
Browse files Browse the repository at this point in the history
  • Loading branch information
laqieer committed Aug 20, 2022
1 parent 9f84336 commit 42f0bc9
Show file tree
Hide file tree
Showing 3 changed files with 10 additions and 7 deletions.
9 changes: 6 additions & 3 deletions chapter/X0022.tmj
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,8 @@
{
"guard":true,
"items":"\u706b\u708e",
"level":4
"level":4,
"pursue":false
}
}],
"rotation":0,
Expand All @@ -121,7 +122,8 @@
{
"guard":true,
"items":"\u94c1\u5f13",
"level":4
"level":4,
"pursue":false
}
}],
"rotation":0,
Expand All @@ -145,7 +147,8 @@
{
"guard":true,
"items":"\u95ea\u7535",
"level":4
"level":4,
"pursue":false
}
}],
"rotation":0,
Expand Down
2 changes: 1 addition & 1 deletion chapter/chapters.tiled-session
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@
"selectedLayer": 2,
"viewCenter": {
"x": 65.11360368133447,
"y": 90.882945067587
"y": 91.3431118780558
}
},
"X0022.tsj": {
Expand Down
6 changes: 3 additions & 3 deletions content/chapter_event/X0022Event.S
Original file line number Diff line number Diff line change
Expand Up @@ -49,9 +49,9 @@ EnemyUnits:
ENEMY_UNIT(杂兵, 36, 5, AUTO_LEVEL, 11, 7, 熔流, 0, 0, 0, 0, DoNotMove, 0, 0)
END_UNIT
NPCUnits:
NPC_UNIT(サナキ, 33, 4, AUTO_LEVEL, 3, 16, 火炎, 0, 0, 0, 0, 0, 0, GuardTile)
NPC_UNIT(クレイン, 24, 4, AUTO_LEVEL, 4, 16, 铁弓, 0, 0, 0, 0, 0, 0, GuardTile)
NPC_UNIT(ラインハルト, 44, 4, AUTO_LEVEL, 5, 16, 闪电, 0, 0, 0, 0, 0, 0, GuardTile)
NPC_UNIT(サナキ, 33, 4, AUTO_LEVEL, 3, 16, 火炎, 0, 0, 0, 0, DoNotMove, 0, GuardTile)
NPC_UNIT(クレイン, 24, 4, AUTO_LEVEL, 4, 16, 铁弓, 0, 0, 0, 0, DoNotMove, 0, GuardTile)
NPC_UNIT(ラインハルト, 44, 4, AUTO_LEVEL, 5, 16, 闪电, 0, 0, 0, 0, DoNotMove, 0, GuardTile)
END_UNIT
CharacterBasedEvents:
SelectHero(SANAKI)
Expand Down

0 comments on commit 42f0bc9

Please sign in to comment.