GL on Whatever: a set of bindings to run GL anywhere (Open GL, OpenGL ES, and WebGL) and avoid target-specific code.
This is heavily work-in-progress and should be considered experimental.
This project is licensed under either of Apache License, Version 2.0 or MIT license, at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache 2.0 license, shall be dual licensed as above, without any additional terms or conditions.