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Physical based rendering with Vulkan using glTF 2.0 models
C++ examples for the Vulkan graphics API
《Designing Data-Intensive Application》DDIA中文翻译
One stop solution for all Vulkan samples
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Write a simple interpreter of C. Inspired by c4 and largely based on it.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Simple MPL-2.0-licensed C++ geometry processing library.
👩🏿💻👨🏾💻👩🏼💻👨🏽💻👩🏻💻中国独立开发者项目列表 -- 分享大家都在做什么
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
some learning notes about Android Security
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
本书为《C++17 the complete guide》的个人中文翻译,仅供学习和交流使用,侵删
Curated list of project-based tutorials
Stable Diffusion web UI
A curated list of awesome neural radiance fields papers
Real-time path tracing library and sample
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
🙃 A delightful community-driven (with 2,300+ contributors) framework for managing your zsh configuration. Includes 300+ optional plugins (rails, git, macOS, hub, docker, homebrew, node, php, python…