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leap-v0.8.2

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 - **FEAT**: entities can override the global max gravity Y velocity ([

…#67](#67)). ([418b9df](418b9df))

 - **FEAT**: adding spriteOffset to AnchoredAnimationGroup ([#66](#66)). ([e9770d8](e9770d8))

leap-v0.8.1+1

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 - **REFACTOR**: update dependencies ([#65](#65)). ([ff42a6d](ff42a6d))

leap-v0.8.1

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 - **FIX**: non-solid collisions no not account for velocity properly ([

#64](#64)). ([c33024e](c33024e))

 - **FEAT**: adding IgnoresCollisionTags status ([#63](#63)). ([de882d6](de882d6))
 - **FEAT**: improving StatusComponent including rename to EntityStatus ([#62](#62)). ([4a53cea](4a53cea))

leap-v0.8.0+1

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 - **FIX**: fixing prevPosition updating ([#55](#55)). ([64170f2](641…

…70f2))

 - **DOCS**(readme): update player implementation ([#56](#56)). ([869fbd7](869fbd7))

leap-v0.8.0

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> Note: This release has breaking changes.

 - **FIX**: world loading order bug ([#53](#53)). ([2711d39](2711d39))
 - **FEAT**: adding more options to has_animation_group ([#54](#54)). ([6be5eba](6be5eba))
 - **FEAT**: adding constructor params to PhysicalBehavior ([#51](#51)). ([8715700](8715700))
 - **BREAKING** **FEAT**: Refactor everything to use behaviors, and simplify base classes ([#52](#52)). ([b5eef12](b5eef12))

leap-v0.7.0

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> Note: This release has breaking changes.

 - **FIX**: wasAlive now happens after children update ([#49](#49)). ([85180b1](85180b1))
 - **FEAT**: adding prevPosition to physical entity ([#48](#48)). ([14077a4](14077a4))
 - **BREAKING** **FIX**: moving some entity logic to updateAfter ([#50](#50)). ([bd3aa33](bd3aa33))

leap-v0.6.2

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 - **FEAT**: LeapWorld clean-up and other fixes ([#47](#47)). ([a1a9979…

…](a1a9979))

leap-v0.6.1

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 - **FEAT**: adding support for pitched tiles (sloped ceilings) ([#46](

…#46)). ([12e9008](12e9008))

leap-v0.6.0

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> Note: This release has breaking changes.

 - **BREAKING** **FIX**: pubspec flutter version must a minimum ([#45](#45)). ([a5cc357](a5cc357))

leap-v0.5.4

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 - **FEAT**: upgrading flame to 1.18 ([#44](#44)). ([dd0b81a](dd0b81a))