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Miko Mynttinen
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Apr 2, 2016
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module SquareThing where | ||
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import Color exposing (..) | ||
import Graphics.Collage exposing (..) | ||
import Graphics.Element exposing (..) | ||
import Window | ||
import Debug | ||
import List.Extra exposing (..) | ||
import Time exposing (..) | ||
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type alias Square = | ||
{ x : Float | ||
, y : Float | ||
, lit : Bool | ||
} | ||
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type alias Squares = | ||
List Square | ||
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initialSquares : Squares | ||
initialSquares = | ||
[ | ||
] | ||
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squareToForm : (Float, Float) -> Square -> Form | ||
squareToForm (w, h) sqr = | ||
let | ||
color = | ||
if sqr.lit then | ||
white | ||
else | ||
red | ||
in | ||
move (w * sqr.x, h * sqr.y) (filled color (square 10)) | ||
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makeSquare : (Int, Int) -> Square | ||
makeSquare (x, y) = | ||
{ x = (toFloat x) * 0.02 | ||
, y = (toFloat y) * 0.02 | ||
, lit = True | ||
} | ||
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makeSquares : Squares -> Squares | ||
makeSquares squares = | ||
let | ||
a = [-50..50] | ||
coords = a `andThen` \x -> a `andThen` \y -> [(x,y)] | ||
in | ||
if List.isEmpty squares then | ||
List.map makeSquare coords | ||
else | ||
squares | ||
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checkLit t sqr = | ||
let | ||
tt = t / 100 | ||
x = sqr.x * 50 | ||
y = sqr.y * 50 | ||
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lit = sin (x + tt) + cos(tt) < 0.5 | ||
in | ||
{ sqr | | ||
lit = lit | ||
} | ||
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updatedSquares time squares = | ||
List.map (checkLit time) squares | ||
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background : Float -> Float -> Form | ||
background w h = | ||
filled black (rect w h) | ||
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update : Float -> Squares -> Squares | ||
update time squares = | ||
let | ||
squares1 = makeSquares squares | ||
squares2 = updatedSquares time squares1 | ||
n = 1 | ||
in | ||
squares2 | ||
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view : Squares -> (Int, Int) -> Element | ||
view squares (w, h) = | ||
let | ||
w' = toFloat w | ||
h' = toFloat h | ||
forms = List.map (squareToForm (w', h')) squares | ||
in | ||
collage w h ([(background w' h')] ++ forms) | ||
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--main : Signal Element | ||
main = | ||
Signal.map2 view (Signal.foldp update initialSquares (Signal.foldp (+) 0 (fps 60))) Window.dimensions |