Link to Aurora's webpage, includes some demos and changelogs
Project Aurora is a utility that unifies RGB lighting devices across different brands and enables them to work alongside each other, all while adding and improving RGB lighting support for various games that previous had none or little RGB lighting support. Aurora is mainly written in C#, but has C++ components to implement native support for other games. Aurora has native support for Dota 2, Counter-Strike: Global Offensive, Grand Theft Auto V, Rocket League, PAYDAY 2, The Division, League of Legends, Hotline Miami, The Talos Principle, Battlefield 3, Blacklight: Retribution, Magic: The Gathering - Duels of the Planeswalkers 2012, Middle-earth: Shadow of Mordor, Serious Sam 3, Robot Roller-Derby Disco Dodgeball, XCOM: Enemy Unknown, Evolve Stage 2, Metro: Last Light, Guild Wars 2, Worms W.M.D, and Blade and Soul.
#Requirements Recommended:
- OS: Windows based operating system
- Processor: Quad core processor
- Memory: 255 MB RAM
- Sotware : Make sure to have installed Visual C++ Redistributable Packages for Visual Studio 2015 and Microsoft .NET Framework 4.5
- Internet Connection: Required for automatic updates
- Additional Notes: Being able to run games with stable performance
- First of all, make sure that your PC meets the requirements listed above. Also make sure that you have Visual C++ Redistributable Packages for Visual Studio 2015 and Microsoft .NET Framework 4.5 installed.
- Download the latest release from here.
- Extract the archive anywhere on your computer. Preferably keep it in a location you can easily access.
- Run "Aurora.exe", from that point, Aurora should provide you with further instructions and options.
You can set Aurora to run on Windows Startup. Go into Settings and check "Start with Windows".
- Dota 2
- CS:GO
- Grand Theft Auto V
- Rocket League
- Overwatch
- Payday 2
- The Division
- League of Legends
- Hotline Miami
- The Talos Principle
- Battlefield 3
- Blacklight: Retribution
- Magic: The Gathering - Duels of the Planeswalkers 2012
- Middle-earth: Shadow of Mordor
- Serious Sam 3
- Robot Roller-Derby Disco Dodgeball
- XCOM: Enemy Unknown
- Evolve Stage 2
- Metro: Last Light
- Guild Wars 2
- Worms W.M.D
- Blade and Soul
- Logitech
- Corsair
- Razer
- Clevo
- Cooler Master
- AtmoOrb
- SteelSeries devices
- LightFX devices
- LightPack
- Hearthstone
- Installer
Dota 2 Demo
Rocket League Demo
Grand Theft Auto V Demo
Robot Roller-Derby Disco Dodgeball Demo
General
- Support for per-key Logitech devices
- Support for Razer Chroma devices
- Support for per-key Corsair devices
- Support for Cooler Master devices
- Support for Clevo devices
- Support for AtmoOrb
- Support for popular online games: Dota 2, CS:GO, GTA 5, Rocket League, and Overwatch
- Display volume percentage on the keyboard
- Display CPU and Memory usage on the keyboard
- Layering system for effects
- Define custom layers with individual effects
- Key selection via freeform region
- Customizable “away from keyboard” effects
- Set global peripheral brightness on the fly without having to leave your game
- Completely turn off peripheral lights after a specific time
- Interactive keyboard effects such as: Key Fade, Key Wave, and Arrow Flow
- Preview lighting effects without having to launch the game
- Simultaneous support for different brands of RGB peripheral devices
- Support for a wide range of models from all the top brands of RGB peripherals
- Support for almost any Logitech LED and Razer Chroma supported games
- Add other programs to define custom lighting layers for daytime and nighttime themes
- Display shortcut keys with Shortcuts Assistant
- Automatic updater
- Ability to select your preferred keyboard layout and brand
- Ability to select your mouse, and it's orientation (left/right handed)
- Import/Export for profile settings
- Customizable gradient layers
- Scripting support for custom lighitng effects & custom devices
Dota 2 features
- Team-based background lighting
- Respawn effect
- Killstreak effect
- Health and Mana indicators
- Ability and Item indicators
- Hero ability effects
- Layering system
- Rearrange and add general layers
CS:GO features
- Team-based background lighting
- Health and Ammo indicators
- Bomb effect
- Kill indicators
- Burning and Flashbang effects
- Chat/Console typing keys
- Layering system
- Rearrange and add general layers
Grand Theft Auto V features
- Dynamic background lighting (based on current character or race position)
- Custom police siren effects
- Layering system
- Rearrange and add general layers
Rocket League features
- Team-based background lighting
- Score-split for background effect
- Boost indicator
- Layering system
- Rearrange and add general layers
Overwatch features
- Overwatch effects are controlled by the game itself
- Layering system
- Rearrange and add general layers
Payday 2 features
- Assault-based background lighting effects
- Suspicion background effect
- Player health and ammo indicators
- Layering system
- Rearrange and add general layers
The Division features
- The Division effects are controlled by the game itself
- Layering system
- Rearrange and add general layers
League of Legends features
- League of Legends reacts to player HP, when damaged, healed, or killed.
- Layering system
- Rearrange and add general layers
Hotline Miami features
- Hotline Miami has a slowly alternating color effect.
- Layering system
- Rearrange and add general layers
The Talos Principle features
- The Talos Principle changes color based on the puzzle color you are in.
- Layering system
- Rearrange and add general layers
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Q: Can this give me a ban in a video game?
A: Support for all included games is tested to be sure not to trigger any anti-cheats or produce any suspicious behavior. With that said, the software is to be used at your own risk. We cannot prevent game developers from adding anti-cheats or blocking ways Aurora retrieves information from the game.
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Q: Are you going to support more devices?
A: Yes, we are going to support anything that has an SDK.
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Q: Are you going to support more games?
A: Yes, we will be looking into requested games. You can suggest/request game support here.
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Q: Are you open to doing collaborations with other RGB projects or game companies?
A: Definitely! If you have a project that you think can fit Aurora, feel free to send me an e-mail, iamnotaspy[at]lastbullet.net.
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Q: I would like to request support for a game, how do I do that?
A: You can make suggestions by posting an issue here, outlining what you would like to request, and I will look over it.
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Q: Some keys in the program state that they are not supported. What does this mean?
A: It means that changes to those keys are not currently possible. When it's possible to change those keys via SDK, then their support will be added.
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Q: Aurora is constantly crashing! Help!
A: You can report crashes and other issues on Github. Please include a brief explanation of how to reproduce the crash and include the most recent log file. Log files can be located in the "Aurora Location/logs" directory.
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Q: I have found a bug. How do I report it?
A: You can report bugs here, by creating a new Issue here.
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Q: I wish to expand this, fix bugs, and add my own features.
A: Feel free to fork this repo and make pull requests with your own code. I am open for suggestions for both features and optimization. :)
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Q: What is the purpose of this utility?
A: The main goal of Aurora is to allow RGB peripheral devices to work alongside other RGB peripheral devices from other brands. Meaning, if you own a combination of Logitech, Razer, or Corsair peripheral devices, they should be able to work together.
Secondary goal of Aurora is to integrate RGB lighting into popular games. RGB lighting is a nifty feature that is often underused, and as a result gamers with RGB gear are unable to utilize the lighting effects that they paid for.
If you want to help this project rapidly grow, you can donate via PayPal to help me further develop Aurora. While being a university student, Aurora does not take my monetary priority. Games and RGB hardware are not cheap, and as a result, support for not owned products will take more time to develop. The donations will be used to purchase hardware and videogames with intent to add support for them with Aurora. Alternatively you can gift games directly to me via Steam.
I do not have any intent in charging money for Aurora, it will always be a free and open source project.
PayPal | Steam |
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- Newtonsoft.Json - Used for JSON parsing
- Colore - Used for Razer suppport
- CUE.NET - Used for Corsair support
- Xceed.Wpf.Toolkit - Used for Color Picker and Integer Up Down controls
- MouseKeyHook - Used or interactive effects
- NAudio - Used for Volume Control
- Hardcodet.NotifyIcon.Wpf - Used for tray icon and windows notificaitons
- Infragistics.Themes.MetroDark.Wpf - Used as a base theme
- Elysium - Used parts of this theme
- LogiLed2Corsair - Used as a resource for Wrappers
- GSI for Payday 2 - A GSI mod for Payday 2
- LightFX Extender - A LightFX wrapped by a friend of mine, used as a resource for LightFX Wrapper.
- ColorBox - Used for gradient editor/picker. This repo contains a modified version of ColorBox, to suit Aurora's needs a bit more.
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