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Grant Kot
- New York, NY
- grantkot.com
Stars
A light-weighted, efficient and header-only mesh processing frame work.
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
Portable header-only C++ low level SIMD library
Generated headers and sources for OpenXR loader.
Repository for nvCOMP docs and examples. nvCOMP is a library for fast lossless compression/decompression on the GPU that can be downloaded from https://developer.nvidia.com/nvcomp.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Demonstration of various hardware effects.
Poisson disk points generator in C++ in a single file
Multi-Joint dynamics with Contact. A general purpose physics simulator.
A task scheduling framework designed for the needs of game developers.
Muzic: Music Understanding and Generation with Artificial Intelligence
Cap'n Proto serialization/RPC system - core tools and C++ library
Zstandard - Fast real-time compression algorithm
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
One stop shop for getting started with the Vulkan API
Tensorflow 1.15 implementation of BSP-NET, along with other scripts used in our paper.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
A generic programming header only C++ library for processing polygonal and polyhedral meshes
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
Mesh optimization library that makes meshes smaller and faster to render
A small, dependency-free node editor for dear imgui