Skip to content

A cross-platform minigolf game written in C.

License

Notifications You must be signed in to change notification settings

kmwhite/Open-Golf

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Open Golf

A cross-platform minigolf game written in C.

Platforms

Info

Image

  • Used the Sokol libraries to create a cross platform application with 3D graphics and audio.
  • Wrote the Physics code to handle collision detection and collision response for the golf ball.
  • Used ImGui to create in games tools for fast iteration. Also created an in game-editor that can be used to modify the terrain of a hole and then quickly play to get fast feedback. The game-editor can also run scripts to generate the points and faces of more interesting models. Image
  • Used the library Lightmapper to generate lightmaps for the terrain and also xatlas to generate lightmap UVs. These lightmaps are then baked into the files for the courses. It can also interpolate between multiple samples to create lightmaps for some moving objects. Image Image

Building

Windows

  • To compile run build\build-win64.bat

  • To start the game run out\win64\golf.exe

  • This also creates out\win64\golf.sln which can be opened in Visual Studio to compile / run everything

Linux

  • To compile run ./build/build-linux.sh

  • To start the game run out/linux/golf

3rd Party Libraries

About

A cross-platform minigolf game written in C.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C 85.0%
  • CMake 7.7%
  • GLSL 7.0%
  • Other 0.3%