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################################################################################ | ||
# These are variables for the GBA toolchain build | ||
# You can add others if you wish to | ||
# ***** Kevin Liao ***** | ||
################################################################################ | ||
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# The name of your desired GBA game | ||
# This should be a just a name i.e MyFirstGBAGame | ||
# No SPACES AFTER THE NAME. | ||
PROGNAME = BrickBreaker | ||
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# Here you must put a list of all of the object files | ||
# that will be compiled into your program. For example | ||
# if you have main.c and myLib.c then in the following | ||
# line you would put main.o and myLib.o | ||
OFILES = main.o myLib.o font.o game.o | ||
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# The header files you have created. | ||
# This is necessary to determine when to recompile for files. | ||
# This should be a space (SPACE!) separated list of .h files | ||
HFILES = game.h myLib.h | ||
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################################################################################ | ||
# These are various settings used to make the GBA toolchain work | ||
# DO NOT EDIT BELOW. | ||
################################################################################ | ||
include res/GBAVariables.mak | ||
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.PHONY: all | ||
all : CFLAGS += $(CRELEASE) | ||
all: $(PROGNAME).gba | ||
@echo "[FINISH] Created $(PROGNAME).gba" | ||
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$(PROGNAME).gba : $(PROGNAME).elf | ||
@echo "[LINK] Linking objects together to create $(PROGNAME).gba" | ||
@$(OBJCOPY) -O binary $(PROGNAME).elf $(PROGNAME).gba | ||
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$(PROGNAME).elf : res/crt0.o $(GCCLIB)/crtbegin.o $(GCCLIB)/crtend.o $(GCCLIB)/crti.o $(GCCLIB)/crtn.o $(OFILES) | ||
@$(CC) $(LINKFLAGS) -o $(PROGNAME).elf $^ -lgcc -lc $(LDDEBUG) | ||
@rm -f *.d | ||
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%.o : %.c | ||
@echo "[COMPILE] Compiling $<" | ||
@$(CC) $(CFLAGS) -c $< -o $@ | ||
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%.o : %.s | ||
@echo "[ASSEMBLE] Assembling $<" | ||
@$(AS) $(MODEL) $< -o $@ | ||
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.PHONY : vba | ||
vba : CFLAGS += $(CRELEASE) | ||
vba : $(PROGNAME).gba | ||
@echo "[EXECUTE] Running Emulator VBA-M" | ||
@vbam $(VBAOPT) $(PROGNAME).gba > /dev/null 2> /dev/null | ||
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.PHONY : mgba | ||
mgba : CFLAGS += $(CRELEASE) | ||
mgba : $(PROGNAME).gba | ||
@echo "[EXECUTE] Running Emulator VBA-M" | ||
@mgba $(PROGNAME).gba > /dev/null 2> /dev/null | ||
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.PHONY : med | ||
med : CFLAGS += $(CRELEASE) | ||
med : $(PROGNAME).gba | ||
@echo "[EXECUTE] Running emulator Mednafen" | ||
@mednafen $(PROGNAME).gba > /dev/null 2>&1 | ||
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.PHONY : clean | ||
clean : | ||
@echo "[CLEAN] Removing all compiled files" | ||
@rm -f *.o *.elf *.gba *.d res/*.o res/*.d | ||
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-include $(CFILES:%.c=%.d) |
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Kevin Liao - CS 2110 Fall 2017 | ||
Implementation of a classic GBA Brick Breaker game using C |
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