Bad apple implementation for source engine console
Compilation and lauch instructions
- Place the BadApple.cpp file somewhere in the client, add it to the .vpc file (eg client_hl2.vpc) and compile the project.
- Place BadApple.txt in the scripts folder and place BadApple.wav in the sounds folder.
- Launch the game and type badapple in the console to start the animation. (if it doesn't fit, try resizing the console)
- To stop type badapple_stop command (It needs sv_cheats 1)
It works in hl2, maybe it'l work in other source games, but i don't guarantee it.
Video with proof: https://www.youtube.com/watch?v=nCzW_Y7HhnE