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Ray marching renderer of the 3D mandelbox fractal, accelerated with CUDA GPU code

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kiwijuice56/cuda-mandelbox

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ray-march-fractals-cuda

An exploratoin program to render the Mandelbox using a ray marching algorithm. Coded with C++ and CUDA to minimize render times

Demo Images

Demo Image 1 Demo Image 2 Demo Image 3 Demo Image 4 Demo Image 5

Attribution and Dependencies

The program uses the stb_image_write header file (from https://github.com/nothings/stb) to save renders as images. You must download the file and place it in the main directory to run the program.

The Mandelbox distance estimator algorithm was translated and modified from the Syntopia blog.

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Ray marching renderer of the 3D mandelbox fractal, accelerated with CUDA GPU code

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