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Total Resistance

Total Resistance

Overview

Total Resistance is a MIT licensed cross-platform tower defense game written in C++11 and inspired by Total Annihilation. The game formed part of my final year Computer Science project at Royal Holloway, University of London. Much of the work was focused on implementing a custom game engine library.

Engine Details

Computer graphics

  • Orthographic camera
  • Directional lighting
  • GLSL shader support

User interface

  • Simple 2D shapes
  • Textures and solid fill colours
  • Text using FreeType fonts

Audio

  • Music and sound playback
  • Clamped audio mixing

Resource management

  • Reference counted resource management
  • Multi-threaded resource loading using message-passing

Architecture

  • Component-oriented design
  • Typesafe publish-subscribe implementation

Building

The game has been tested on both Mac OS X and Linux. Building requires CMake in order to generate platform-specific makefiles or IDE projects. The Clang compiler has been exclusively used during development. You will need to install the following libraries before building the project:

Building the software requires that you first cd to the /build/ directory and then run one of the several shell scripts provided in the /scripts/ directory.

Authors

  • Omar Kermad

Credits

  1. Portions of this software are copyright 2014 The FreeType Project. All rights reserved.
  2. Portions of this software have been adapted from SFML and are copyright 2014 Laurent Gomila.
  3. All music used in this software was created by Matthew Pablo.

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A simple cross-platform 3D tower defense game.

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