A Unity sample project applying a LUT (.cube
file exported from DaVinci Resolve) with Shader Graph.
- Take a screenshot in Unity for grading.
- Create a new project in DaVinci Resolve.
- Change the Color Management settings in the project settings:
- Color science: DaVinci YRGB Color Managed
- Color processing mode: SDR Rec.709
- Output color space: sRGB
- Import the screenshot and change the Input Color Space to sRGB.
- Grade it in the Color page.
- Generate LUT (right click menu on the clip) - 17/33/65 Point Cube
Now you can import the .cube file by simply drag-and-drop into Unity Editor.
They're useful for grading the render output from Unity. I use the LUT approach for grading a camera input (e.g. webcam).
Because I use it with the camera input. It would be Rec.709 or sRGB.