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karel-tomanec/README.md

Welcome to My GitHub Profile!

I'm a dedicated developer with a deep passion for computer graphics, driven by the challenge of solving rendering problems. My passion for computer graphics began during my bachelor studies, where I first encountered the field, and over time, my interest has evolved, particularly in the area of ray tracing 💡.

My Primary Toolchain 🛠️

C++ Vulkan Visual Studio Nsight Graphics Render Doc Git Blender

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  1. Falcor-ReSTIR Falcor-ReSTIR Public

    Forked from NVIDIAGameWorks/Falcor

    ReSTIR DI in Falcor Rendering Framework

    C++ 3

  2. ChaosRayTracing ChaosRayTracing Public

    A simple CPU path tracer created as part of the Chaos Ray Tracing course.

    C++

  3. PathTracerCUDA PathTracerCUDA Public

    Semestral work submitted in the course on General-Purpose Computing on GPU at FEE CTU.

    C 1

  4. AliasFreeShadowMaps AliasFreeShadowMaps Public

    Implementation of alias-free shadow mapping algorithm in OpenGL.

    C++

  5. SpringyMeshes SpringyMeshes Public

    Semestral work submitted in the course on Multimedia and Computer Animation at FEE CTU.

    C#

  6. VoluViz VoluViz Public

    Semestral work submitted in the course on Visualization at FEE CTU.

    GLSL