- Russia, Saint-Petersburg
-
12:12
(UTC +03:00) - https://www.loskutnikovgames.com
- @LoskutnikovGame
- https://t.me/LoskutnikovGames
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This is a repository for the code posted on my blog
WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.
A date-time library for Rust that encourages you to jump into the pit of success.
Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"
A framework for rapid prototyping and development of real-time rendering techniques.
Vulkan Validation Layers (VVL)
A collection of primarily graphics programming focused blog posts.
Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.
A simple tool for visually comparing two PDF files
Open-source deep-learning framework for building, training, and fine-tuning deep learning models using state-of-the-art Physics-ML methods
Parallel topological batch runner library for Rust
Dataframes powered by a multithreaded, vectorized query engine, written in Rust
A 3d gaussian splatting renderer in C++ and OpenGL
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
A native Unity plugin to take pictures/record videos with device camera on Android & iOS
Implementation of "Error-bounded Image Triangulation".
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!