Skip to content

kabartsjc/boomslang-c2-sim

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

78 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Bomslang C2 Simulator

GitHub last commit GitHub issues GitHub pull requests License

📝 Table of Contents

🐍 What is Boomslang C2 Simulator?

Boomslang is a C2 simulator that provides an open-source tool to simulate new C2 doctrines and exercises. The main idea is to offer a simplistic modeling tool, enabling the design of complex exercises with different types of forces (air, land, navy, space, and cyber) and missions, and through his engine, analyze the combination of individuals effects, providing to the analyst the cost, impact, and risk of the scenario. Moreover, it has an extensible design, enabling you to extend it to support your specific problem.

Its name originated from a giant, highly venomous snake in the family Colubridae. The boomslang can open its jaws as wide as 170 degrees when biting. Its venom is highly potent and contains a hemotoxin that disrupts a human's blood coagulation. In addition, the poison is slow-acting, which helps buy time to obtain an anti-venom.

Boomslang C2 Simulator General Architecture

Logo

Boomslang C2 simulator uses a publish-subscribe architecture. Each simulation engine publishes the status of its entities as it consumes the simulation status produced by other engines to their internal calculus. Exercise Manager is responsible for the time management and synchronization of all machines involved in the simulation environment. During its initialization, Exercise Management reads the plans saved in a Database_ component and loads all required framework components to run a simulator.

The main engine components of Boomslang C2 simulator are: Physical Engine, C2 Simulator Engine, Communication Engine, and Weather Engine.

  • Physical Engine is responsible for calculating the movement of the entities in the simulation environment. The entity movement is impacted by the weather factor (provided by the Weather Engine) and the health of the entity.
  • C2 Simulator Engine is responsible for performing the entity's mission. Each entity has a group of capacities that produces effects in the simulation environment. The factors involved in the entity performance are the weather (from the Weather Engine), the entity's health, and residual effects produced by the other entities.
  • Communication Engine calculates the communication effects caused by interference in the channels existent in the simulation environment. Each entity to perform its mission requires communication capabilities. The entities can have active sensors and passive ones. The activity enables that entity causes anomalies in the channels, while the passive only suffer these effects. The factors involved in the entity communication performance are the weather (from the Weather Engine), the entity's radio health, and residual effects produced by the other entities.
  • Weather Engine is responsible for simulating several types of weather conditions, enabling the other engines can calculate the impact of these situations on the performance of the entities. From a practical perspective, the weather simulations are based on a probabilistic function that better represents the weather condition in the geographic place where the exercise will happen.

An important element in the simulator arcitecture is the MessageBroker, which is responsible for intercmediate the communication of all agents in the simulation environment.

The Database is a logical abstraction of the management of JSON files used in configuring all entities and engines in the simulation environment. There are two groups of files: database and exercise files. These database files are located in resources/data/ and describe the basic information required to perform the simulation and consumed internally by the engines.

The exercise files describe a specific exercise and are saved inside the folder resources/exe. They are: -simulation.json: it is the main file of the simulation; all the other files are dependent on the information provided by this file.

  • plans.json is the file that describes the entities involved in the exercise environment and its plans.
  • weather.json: it is the file that describes the several distributions and other probabilistic information of weather scenarios.

Releases

No releases published

Packages

 
 
 

Languages