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Programmable Motion Generation for Open-Set Motion Control Tasks (CVPR24)
This repository contains examples for customers to get started using the Amazon Bedrock Service. This contains examples for all available foundational models
[Siggraph '23] NeRSemble: Neural Radiance Field Reconstruction of Human Heads
[CVPR 2024] This repo is official PyTorch implementation of Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer.
The official repository for our ICLR2024 paper, DisenBooth: Identity-Preserving Disentangled Tuning for Subject-Driven Text-to-Image Generation
[CVPR 2024] Official implementation of the paper "Towards Versatile Human-Human Interaction Analysis"
CUDA accelerated rasterization of gaussian splatting
Batch Face Processing for Modern Research, including face detection, face alignment, face reconstruction, head pose estimation
[SIGGRAPH Asia '23] FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
Geometric Computer Vision Library for Spatial AI
LightGlue: Local Feature Matching at Light Speed (ICCV 2023)
CVPR 2024: The official implementation of HumanNorm
FEDML - The unified and scalable ML library for large-scale distributed training, model serving, and federated learning. FEDML Launch, a cross-cloud scheduler, further enables running any AI jobs o…
[ICCV 2023] PyTorch Implementation of "Co-Evolution of Pose and Mesh for 3D Human Body Estimation from Video"
ARX is a comprehensive open source data anonymization tool aiming to provide scalability and usability. It supports various anonymization techniques, methods for analyzing data quality and re-ident…
This is the official code for MIME: Human-Aware 3D Scene Generation (CVPR2023)
NeRF Revisited: Fixing Quadrature Instability in Volume Rendering, Neurips 2023
[ICML 2024] 🍅HumanTOMATO: Text-aligned Whole-body Motion Generation
[NeurIPS 2023] Weakly Supervised 3D Open-vocabulary Segmentation
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[ICCV 2023] Official PyTorch implementation of the paper "InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion"