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TODO For simple gameplay

  • Spawn "Random" Enemies in playable space
  • Stop enemy once it was close to the player
  • start enemies random until certain distance then follow
  • Explode Animation (Simple Particle System)
  • Stormlight Pickups
  • Explosions hit cost stormlight
  • Storms rip blocks out of world
    • generate voxel mesh in background
    • remove voxels from world
    • stom removes voxels from top and spawns new block with matching texture
    • storm moves blocks
  • Gravity control skills

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